GoldenEye: Source Forums

  • November 27, 2024, 09:52:06 am
  • Welcome, Guest
Advanced search  

News:

Pages: 1 ... 20 21 [22] 23 24 ... 29   Go Down

Author Topic: [Dev's Ask Fans] What do you want in Beta 4?  (Read 161432 times)

0 Members and 2 Guests are viewing this topic.

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #315 on: May 22, 2009, 06:09:09 pm »

Klobb is already addressed and tested.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

GeneralChurch

  • Agent
  • *
  • Posts: 47
  • Reputation Power: 0
  • GeneralChurch is looked down upon.
  • Offline Offline
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #316 on: June 10, 2009, 08:10:55 pm »

greater controller support.  i know everyone on here is omg you n00b you cant do keyboard.  i can but im better with a controller.  i use the 360 wireless receiver with my vista on BF2 and Halo PC and i dominate!  controller support to me for goldeneye is more natural and im not going to butcher my old n64 controller for this since there are way more buttons.

also, i think to make it feel (for the fun factor)  make a check box that allows crouched to move at the same speed as standing, we used to have a ball on slappers while crouched back in the day with odd job at hyper speeds lol like turbo mode LOL
Logged

Shaf

  • Guest
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #317 on: June 14, 2009, 10:33:44 am »

bots!!! the ppl want bots

lol, a must have
Logged

Shaf

  • Guest
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #318 on: June 14, 2009, 10:55:27 am »

I'm not sure if you implemented weapon penetration of doors/glass/etc for weapons like the cougar, silver pp7, laser, etc, but that would be nice to have in beta 4.  And of course, rolling explosions would be a big feature to have, both in its use/ability and the simple fact that it'll make the game seem more like you're actually playing Goldeneye and not a Half-Life 2 mod.

in GE64, the bullets of a cougar magnum would go through the doors and nearby victims would take damage.
Logged

Shaf

  • Guest
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #319 on: June 14, 2009, 04:26:57 pm »

I would like to see:

1. Flag Tag (a must have)
2. helicopter pilot(a must have, lol), Dwayne, moonraker women(that midget character), Shawn, geeky Biker, Terrorist (must have), Arctic Bond, rosika, and jungle.
3. fat faces
4. crouch n' jump
5. bots (one of them might carry the special golden gun)
6. funny pain noises, like the original
7. Baron somali's creepy laugh (when dying or re-spawning, download the attachement ,lol)
8. bunker, silo, frigate and maybe aztec
9. explosions with a bit more fire/flames
10. a tiny bit more recoiling when using power weapons (to help conserve momentum, lol, not sure if this is in ges and ge64?, on shotguns and rcp9000)

11. having the runaway on ge_runaway map more longer and have the original tank placed somewhere in the corner or at the edge of the runaway, run people over with it and use the tank weapon, lol. It might be difficult to kill the driver though, only available when weapon-set is rocket launchers or sumin. an alternative to the golden gun in runaway.

12. a button combination which allows permanent crouch (can be enabled or disabled).

I remember in the original, in multilayer, when tiny bond was enabled, and oddjob was crouching, it looked like he was sliding across the floor, lol. It was also quite difficult to hit him with any gun.

On the original, you could make the mines ammo boxes invisible, by throwing a mine onto the ammo box and then collecting it, its now invisible and the remote mine is still on it.
Floating Mines - Put a remote mine on a glass window and break the glass, now the mine will appear to be floating.

some people can get stuck in one place and cant move, lol, i saw that when i was playing ges beta 3.1, they looked like they were running so fast but stayed there in one position. that needs to fixed. LOL.

when thers lots of players, sometimes 2 players respawn in the same area  ???

thats about it. more suggestions l8r on. I just found out about this goldeneye on pc and its so addictive. I should be revising for my exams right nw. one more physics exam left on tuesday and im done.lol

thanks.

« Last Edit: June 14, 2009, 04:58:36 pm by Shaf »
Logged

Shaf

  • Guest
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #320 on: June 14, 2009, 05:00:33 pm »

greater controller support.  i know everyone on here is omg you n00b you cant do keyboard.  i can but im better with a controller.  i use the 360 wireless receiver with my vista on BF2 and Halo PC and i dominate!  controller support to me for goldeneye is more natural and im not going to butcher my old n64 controller for this since there are way more buttons.

also, i think to make it feel (for the fun factor)  make a check box that allows crouched to move at the same speed as standing, we used to have a ball on slappers while crouched back in the day with odd job at hyper speeds lol like turbo mode LOL

lol, if ges had turbo mode and someone ran past a proximity mine, they would go flying out of the level, lol
Logged

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #321 on: June 14, 2009, 09:18:32 pm »

1. Will most likely be implemented in the future (A dev come correct me if I'm wrong).
2. More character modelers are needed. It takes months to model/texture/rig a player model, and I've never met anyone who actually plays as Rosika unless it's for the lols.
3. ?
4. Removed because lots of people were spamming it, as it makes the player harder to hit since the reference model animation doesn't line up with the hitbox animation. I would think they'd put it back in (with code added to prevent bunnyhopping) once a set of custom animations are made.
5. Everyone wants these, but of course it's up to the devs and most likely low priority since they're very difficult to code properly and there are lots of other things that need to get done first.
6. There are breathing sound effects in the current release when you get hit (Called "wargasms" by Basstronix), but I don't know if any of the "ohs" and "aghs" are going to be implemented tbh.
7. Wait and see
8. Once again the team is limited to how many people are available to create content, which is dictated by their RL schedules. All of these maps are being worked on, but remember that this is a free mod, and maps can take months or even years to create and perfect.
9. Rolling Explosions are in beta 4.
10. Power Weapons such as the RCP-90 and Automatic Shotgun are better balanced (I think) for beta 4.
11. Making the Runway map longer would require a restructuring of the map (which would take months to do/clean up) and isn't practical for the gameplay flow because it would spread players out even more. However there should be a TT55 Battle Tank modeled and in the map by the final release.
12. This would hinder gameplay and makes no sense when you can just hold the crouch button.

Also, the "players look like they're moving but stay in one area" occurs when a player is playing and times out (I think).

Two players respawn in the same area often because the maps with only a few rooms were designed to fit 4 players in GE64 multiplayer, while in GE:S there can be 10+. There is player spawn avoidance code that selects the spawns with the least amount of people around (from what I understand). Past that, with the high player counts, there's really not much that can be done.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #322 on: June 15, 2009, 09:36:29 am »

^^You have your answers right there mate. About no. 3, I think he means DK mode, where you had a much "fatter" face.
Logged

Milton Malt

  • An Ice Cream Fanatic
  • Agent
  • *
  • Posts: 8
  • Reputation Power: 0
  • Milton Malt has no influence.
  • Offline Offline
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #323 on: June 19, 2009, 08:53:49 pm »

I think... different outfits/faces for each character. (Got the idea from Advance Wars, the part when you hit Rank 10, you can change the outfits).

Say, you wanted Bond to wear his casino tux or a Hawaiian outfit, or Trevelyan to wear that one outfit he had in Statue Park.

And about you guys mentioning Sean Connery, why not show the original Walther PPK? (When it had that loud bang sound and the *poof* silencer?)

About the face issues, thanks for clearing that up. I was thinking of you guys putting Q in there, but that's probably not going to work out, despite the fact Desmond Llewelyn died about nine years ago.

Oh yeah, and probably character voices.
Logged
"If you think education is expensive, don't think ignorance is cheap. It's free."
      -From a sign I read in a ribshack near UC Berkeley.

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #324 on: June 20, 2009, 09:36:34 am »



Say, you wanted Bond to wear his casino tux or a Hawaiian outfit, or Trevelyan to wear that one outfit he had in Statue Park.



You can change uniforms currently, but only with Bond. He has three suit versions: a brown one, a blue one and a black one. This will probably be implemented for others characters as well.
Logged

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #325 on: June 20, 2009, 04:07:14 pm »

Having the magnum penetrate bulletproof glass like its GE007 counterpart, as well as the silver PP7's door-penetration quality would be nice as well.
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #326 on: June 21, 2009, 10:01:33 am »

Having the magnum penetrate bulletproof glass like its GE007 counterpart, as well as the silver PP7's door-penetration quality would be nice as well.

I guess I've asked that before... I believe it's being worked on so some weapons really stand out fron the crowd. Whilst now you can fight an RC-P90 with a Phantom (not the easiset things, but it's doable), when this becomes implemented it will be much too different.


I didn't want to make a new thread for this since it kind of falls under the suggestions theme. In fact, it's a mixture of 7% suggestion and 45% speculation and 48% question: imagine a four-player maximum Deathmatch or Team Deathmatch server. Say that you can split all the players' screens in two, if two people are playing or in four, if three or four people are playing (if three, one portion will be blackened out and radar would be included there). You would see your game in one of the halves of quarters (depending on the number of players) and on the other half or in the other quarters you'd be spectating the game of the rest of the players just like you did on the original game. You wouldn't need to be playing in a LAN though; you'd be playing and spectating at the ame time. Is this even remotely possible on Source? It sounds far-fetched, I know.
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #327 on: June 21, 2009, 01:50:56 pm »

It is possible, although support for multiple spectating spots at once would have to be programmed and a little VGUI work would have to be done to implement the split screen properly.

The largest hurdle would be to coordinate the network traffic properly, since you are viewing all people at all times you need to send network information about the map no matter where YOU are. This is a large hurdle, even for broadband networks, since for large maps like runway you'd be sending over 800 entities worth of information to 4 people.

Remember that radar slow down on the network traffic from Beta 3? That was because all the player's were sending their network info at all times to all players. And that was just players!

On the client's side, you now have to render 4 seperate scenes, not one. That means if you are in a heavy area like, runway's runway, you will be rendering that scene 4 times. So take your framerate and divide it *roughly* by 4 and that's what you should expect for this to work at worst case.
Logged

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #328 on: June 21, 2009, 02:17:09 pm »

I see what you mean. Thanks for the explanation mate.
Logged

The Beatles pwn j00!

  • Guest
Re: [Dev's Ask Fans] What do you want in Beta 4?
« Reply #329 on: June 23, 2009, 10:34:06 pm »

So... how is it going? How much have you completed? Will we see a release within the next three months? :) I'm gettin' antsy. :)
Logged
Pages: 1 ... 20 21 [22] 23 24 ... 29   Go Up