Global Communications > Latest News & Announcements

GES Update 1/26/09

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Enzo.Matrix:
Death cam has an option to turn first-person off.  Same with blood screen.  This will all be explained during the release.

CCsaint10:
VC*
Also worth noting is that shotguns have been buffed a bit since filming.
*

By buffed do you mean increased damage?

VC:
It's more of a gamma ramp.  Minimum damage is unchanged, maximum damage is unchanged (though it was buffed above Goldeneye 007 for balance reasons at an earlier time), but mid-range damage is increased.  This makes its usefulness drop off more slowly over range.  It's still poor over a distance, but between the buffs it was having trouble in dogfights that it should have been strong in.

Since the second adjustment I've heard nothing but positive feedback in testing.

CCsaint10:
Awesome. Thanks guys for the fast responses and thanks for updating all of us on some of the recent developments....now we are all just waiting for the update that says what day beta 3 will be released. :)

Ryan [Saiz]:
1. On the situation with weapon selection a few of the devs have discussed some ideas but in beta 3 the side bar will be the weapons selection, and besides you can always have quick weapon switch on to make it like ge64.

2. Same as wake said he was zooming in using burst fire so the spread stayed low, read vc's tutorial on how to play for more specifics of the method he uses.

3. Here let me just post a pic of the multiplayer menu (if any dev thinks this shouldn't be announced/release feel free to edit) (KM: Outdated!!)


*Dual weapons are not in beta3.

4. Take in mind the phantom was never in multiplayer but all our weapons have been intensively checked and tested to make sure they fit their counter-parts.

5. I know the team wants to do more with the blood on the screen but right now this is just the first version in game almost like a proof of concept but it works rather well and it is smooth.

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