Global Communications > Latest News & Announcements
GES Update 1/26/09
Spirit55555:
--- Quote ---A GRATIS MODIFICATION
--- End quote ---
ROFL ;D
CCsaint10:
Oh man. I meant to write a comment yesterday when I saw the update the first time..but I never got the chance. AWESOME work you guys. This looks so promising and wonderful. I love to see perfect hit detection (as far as i can see from that video). AWESOME coding killermonkey. :) I can't wait till February. However, I have 5 critiques.
1) First, the weapon selection side bar has got to go. I thought you guys decided on a selection method this for this version that didn't involve the side bar from beta 1. Did none of them make it in the beta? Or at least, like a previous post said, get rid of the half life 2 sound. :)
2) I am not sure if it really is or not, but it truly seemed like the AR-33 had PERFECT accuracy...which seems a little unrealistic on a few of the kills that were shot on runway from like half way across the map. He was also burst shooting with 1 or 2 bullets and they nailed the other person every time. Just seems a little to accurate for an AR-33 while standing that far away. :)
3) Guess this isn't really a critique, but Ryan told me that there was an option to disabled the first person death cam. So if I disable that (because half life 2 physics jolt the body too much to where it makes me sick) will it just zoom out to a 3rd person view of my body dying like in counterstrike source? Also, I assume that I will also not get the blood going down the screen if I were to turn off the first person cam. Is that correct?
4) The phantom didn't seem to do very much damage. Did it seem a little weak in power to anyone?
5) The blood going down the screen was a really good implementation..however I didn't like the fact that it went "choppy." I prefer a smoother blood flow going down the screen. Maybe for the next release? Just a suggestion.
Thanks
Wake[of]theBunT:
1] thats hardly a deal for a beta, of course later we will work on this.
2] he used aim-mode, didnt you see the xhair, and he was using burst firing. To get better at our game play like he does....
3] not sure on this, maybe ryan is right, ive personally not investigated but blood will go down the screen no matter which view so up to you.
4] all weapons are extensively par to their n64 counterparts period. If its something, its your perception over time or false calculation.
5] The footage for the trailer must be noted as being outdated animation. A new animation has been put in this week, others could confirm but i believe its a vast improvement! [my comp is down i cant play our internal beta to be more precise in these answers]
:D
Jeron [SharpSh00tah]:
Confirmed*
VC:
1) Personally, I use wheel and direct keys, so you don't need to see the weapon selection bar if you don't want to. Fast switch for the win.
2) AR-33 is a powerful weapon, and very accurate when used appropriately. Perhaps you also saw the part where I started spamming it at Oddjob and did next to nothing.
3) I am not abreast of death cam options.
4) Phantom is a powerful weapon, as mighty as AR-33. However, it has one of the widest accuracy ranges. The clip used isn't a great demonstration of how to use Phantom efficiently, but it was a better clip than the one I originally selected, which had too much running-around, and Phantom was still effective, which is good news for the unskilled, and for me when I'm being nooby.
Also worth noting is that shotguns have been buffed a bit since filming.
5) Not my department.
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