Global Communications > Development Media

And we have hats

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Mark [lodle]:
This is known and we are working on it. Still not fully done.

killermonkey:
OK folks, I fixed the hats once and for all. The previous method we were using to attach them to the player's head was causing severe conflicts with the world around him. Again, I stress the reason why I put disclaimers on features. Even the "easiest" feature can have dramatic impacts on everything! Here is a picture to demonstrate how it works:



Player's with hats will have two different sets of hit boxes, one with the hat hitbox and one without. When they own a hat, the hat hitbox gets activated and if a hit is registered in that hitbox OR the head, the hat will pop off.

VC:
This makes hats convey information. If you see men without hats, they may be wounded. Or they may be AC-10 hos and you'll come at them thinkin' you're all big and bad and get smoked.

Idea for an achivement:

Bowling Night.  Knock twelve bowler hats from the heads of enemy players in one round.

JcFerggy:
Not that this is the right topic, but what about this for an achievement:

Perfect Game - Shoot 300 hats off of people. Then the amount can increase if wanted.

VC:
That could be the second-level of Bowling Night. :D

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