Global Communications > Development Media

And we have hats

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Storm101:
Yeah, I'm starting to have a new appreciation on how hard it must be to make a game or mod... I trust that you guys will do the best you can under the given circumstances.

major:
Well adding the hats might be easy then you have to add a selection menu to the character menu, so that might be the thing that would take longer... If they had 2 versions, I think one with a hat would be easier and just as good.


Wow there was a page 2..... damn hats getting a little to much attention.

Bissrok:
Hey, hats are pretty awesome, but I don't see why people need to be able to choose whether or not to wear a hat. It's just beta, and there's more important things to worry about. I think the video was meant to be more of a "hey, look at this cool thing we did", rather than the start of a "what to do with hats" debate.

Cool stuff, though. Hopefully there's no serious problems, and you can fit it into Beta 3.

Sean [Baron]:
Simple Answer: Hats will only be on the characters whom wore them in the original (Oddjob, Ouromov, etc), and will be on the model when you spawn already. There will be no option to remove them.

The reason we didn't have hats in the first place is, we weren't able to shoot the hats off, like the video shows how you can [now]. It would of looked bad before when someone died and the had stayed put.

However, like we have said. Don't get your hopes up that this feature will be in Beta 3. We have other things that are more important than, the ability to shoot someones hat off, or to have the hat apart of the model.

Jonathan [Spider]:
bklax, i knew it was coming, i didn't know when it would happen, or what it would do but i knew it was coming.


VC found a uber lame bug for the hats today


--- Quote ---Apparently the hat is jamming the model into one pitch angle. If the player looks upwards or downwards, the hitboxes move but the hat prevents the model from bending.  As soon as the hat comes off, the model returns to the hitbox positions.

I also had better never find a way to use a hat to block a headshot.  That may have been lolz in 1P, but in multiplayer all that means is only noobs play without a helmeted character.
--- End quote ---

for anyone interested in perusing game development as a hobby or career just know, that what ever thing you add to your game, will break something else you already had in it. so you then have to fix the old thing to make the new thing work. and when you get to the home stretch of a games development you have this hacked together thing that's just barely holding itself together.

this is a little insight to just one tiny little feature of the games development. this is one that doesn't even require a discussion on design its only implementation. so there you have it bklax this is the thing you were missing hehe.


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