Editing and Customization > General Discussion

Achievement Ideas

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PPK:

--- Quote from: Viashino Cutthroat on February 03, 2009, 05:33:07 pm ---Once all the weapons are in, perhaps an achievement for earing a frag with every one of them.

--- End quote ---

Perhaps that would be a better idea, since no one is willing to code special conditions. But it would have to be more than one frag (except for the Klobb).

killermonkey:
I am not willing to code specific conditions based on GAMEPLAY. Achievements are another matter entirely, however we have to make sure achievements are actually achievable given the dynamic nature of our gameplay. So I like to keep them generic. The simple solution is, have the achievement look at the NUMBER OF UNIQUE WEAPONS currently spawned by the weaponset. This overcomes the whole problem of specificity because KLOBBS, SLAPPERS, and Ag7's will fail the test ( say > 3 unique weapons ).

Specifics yields confined results. Generality results in a better experience that is extensible and less Valve like.

PPK:
The condition you mentioned above is balanced and isn't that much trouble to code (says someone who only codes because he has to... :P). It seems like a viable way to solve the problem whilst keeping the original form of the achievement I proposed.

eliteghost:
Well I put my achievements in the wrong place the first time, I got 3 for you guys.

D5k Douche: X number of kills with the D5k
From the Cradle to the grave: knock an enemy off of Cradle to their death
Don't give a Dam: knock an enemy off of Dam to their death

Ruone Delacroix:
Did anyone ever make an icon for Klobbering Time? I'd really like to see it.

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