Debriefing > General Goldeneye
Team Fortress 2
			oosh:
			
			So I was wondering could it be possible to use these levels in TF2? I'd love to play the facility as a control point map. I'm fairly new to making source maps, having just started today.
Has anyone done this yet? And if not, how would I go about doing it?
		
			killermonkey:
			
			Not possible unless you put TF2 entities in it (game manager, spawn points, etc)
		
			FReXx:
			
			I think not, but maybe there is there any software to do it!
		
			kraid:
			
			It's never that easy, even porting maps from GES alpha to beta will need some "hammering" and this is the same engine.
Sure you can simply throw it them into your maps-folder but certain things like weaponspawns or ladders won't work.
Now imagine you wanna port a DM map from a EP1 game to well TF2.
So the easiest way to have a GE map in TF2 is to start from scratch with it, coz you'll need another size for doors, windows etc. and you'll also need other textures to fit the style of the game.
		
			X-tra:
			
			Indeed, facilty is too narrow and not suitable for TF2. 
I mean, imagine a sniper in facility (forgetting the place with the silos) ? And the spies ::)? 
I personally think that this is a bad idea, sorry.
		
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