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Author Topic: Third-person animations  (Read 7853 times)

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Jonathon [SSL]

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Third-person animations
« on: May 04, 2008, 04:16:35 pm »

I noticed that most of the third-person animations in this game are taken from HL2 Deathmatch... are the developers ever going to make their own animations that actually make it so that the models actually fit with their weapons.

Like, take this for example, in the original GE, the characters held their weapons with one hand.
« Last Edit: May 04, 2008, 04:18:56 pm by The SSL »
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Ryan [Saiz]

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Re: Third-person animations
« Reply #1 on: October 01, 2008, 09:06:48 pm »

Character animations are something we would like to do in the future but at this time they are pretty far away from being worked on.
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Konrad Beerbaum

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Re: Third-person animations
« Reply #2 on: October 02, 2008, 12:54:18 am »

I believe the plan right now is to use the hl2 anims for most of the animations, and create custom animations for holding the weapons and death animations.  KM created some custom weapon animations for the 1.5 build, so it is definitely possible, but it is a lower priority right now as we try to polish the gameplay.
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Jonathan [Spider]

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Re: Third-person animations
« Reply #3 on: October 03, 2008, 04:30:44 am »

the biggest problem we face for doing custom animations, is getting qualified animators.  good animation is very tough to come by, and those who are talented enough to do it, generally wouldn't want to do it for free hehe.

but yea its totaly something we would love to put in game though once we have to opportunity to do more visual fun stuff like that.
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Rodney 1.666

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Re: Third-person animations
« Reply #4 on: October 04, 2008, 06:39:38 am »

Indeed.
Seeing someone holding an invisible magnum with two hands looks a little off. ::)
« Last Edit: October 04, 2008, 07:17:11 pm by Rodney 1.666 »
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