Global Communications > Development Media

[MAP] Cradle Screens (11/25/06)

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mbsurfer:
The 3d skybox doesn't need to be vast. Just make it look like Cradle is on top of a large hll of trees with drop-offs all around it. It doesn't have to have trees go for miles and miles. ;)

Turboracer:
Awesome, probably one of the most vast looking maps I've seen on source. I bet with the new update that comes with episode 2, all that foliage will be possible.

One thing though, I think that Janus texture should be worked on. Instead of "Janus industries," I saw "anus Industries." ;)

Jonathan [Spider]:
yea the ground is something we have been putsing with for a very long time. but honestly while your playing the game, you dont even look at or notice the ground all you see is all the awsome metal work. trust me when i say this, this level in game is one of the best looking levels in video games today its simply bad ass.

nowhere:

--- Quote from: Turboracer on November 26, 2006, 09:29:00 pm ---One thing though, I think that Janus texture should be worked on. Instead of "Janus industries," I saw "anus Industries." ;)

--- End quote ---
How could you miss the giant J? It's the biggest letter of them all.

olileauk:
just one thing about the map. Why do you have Janus Industries on the side of the room? was it there in the film? i just thought it looked out of place because as far as I remember, the cradle wasn't a Janus industries thing at all, Janus industries was never mentioned...
:\

just my opinion.

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