Global Communications > Development Media

[MAP] Cradle Screens (11/25/06)

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jimmy:
YES, FINALLY. ive been waiting for this. SWEET!

Vin007:
Die CS:S! ;D

Sean [Baron]:
We've been trying to figure out a way to tackle the ground scenery for quite a long while now. Since the entire map is being drawn at the same time, its very difficult to control the FPS, without having them go way lower then want all the other maps go.

We're still working on it though, and We'll figure something out.

HardHittinHeeb:
I would go with ViaC's green texture idea if you have time. The gameplay might favor snipers a bit, but I don't think there is an easy way to fix that. Anyway, it looks great with either ground texture, as most people will be focused on the playable area in-game.
Anyway, here are a few pictures of the real thing for comparison:

http://www.icc.dur.ac.uk/~tt/Lectures/Galaxies/Images/Radio/Arecibo.jpg (high def from in the air)
http://www.astro.psu.edu/~redman/images/Puerto%20Rico/Arecibo%20Telescope%20611.jpg (high def from the ground)
http://www.astro.uva.nl/exhibition/pictures/mooie_gifjes/jpeg/arecibo.jpeg (from in the air)

MrDork84:
wow, yeah, when I seen the first image of this map, my eyes went directly to the ground and how it is brown instead of green.  changing the textures should do the trick, no need for 3d models.

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