Debriefing > General Goldeneye
Jumping in GE:S - Keep it or leave it?
Wake[of]theBunT:
Like CS:S jumping could be made to slow your post jump acceleration speed so that jumping is beneficial only for *some* evasion instead of perma-bunnyhop then perma-jump evasion while spamming shotty
even bunny hoppers know its lame ;) im not some noob complaining..i used to use it and do well vs anyone in the aussie server - to the point they called lame and left. I started to use the wall trick instead it obviously limits my movement while giving the speed bonus, making it a fair trade the same way running at angle for speed in ge64 made it more difficult to see shit if you are looking at a wall in a corridor..lol
Also i really dont agree that jumping is for redone maps, and classics should be no jump only. It could ship default that way with the configs, but be customizable.
/end rant
Doc.NO:
--- Quote from: WNxSauron on December 27, 2007, 12:40:45 am ---i was hoping for rocket jumping-fest alá quake...
--- End quote ---
http://www.youtube.com/v/rFMTXmySErQ&rel=1
;)
For a good time, ge_paintb.... ge_allowjump 1
murdog:
Jumping should stay, but should be fixed so that certain Euros don't take advantage of the bunny hop..
WNxSauron:
--- Quote from: murdog on January 29, 2008, 06:45:41 pm ---Jumping should stay, but should be fixed so that certain Euros don't take advantage of the bunny hop..
--- End quote ---
Yeah! Damn you Euros, you ruin the game!
EduCatOR:
There's only a few people (fellow WNx members) that really abuse jumping so I think it should stay unless it becomes a bigger problem then it is. I think jumping only improves the game, otherwise.
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