Debriefing > General Goldeneye

Jumping in GE:S - Keep it or leave it?

<< < (2/4) > >>

Wake[of]theBunT:
Like CS:S jumping could be made to slow your post jump acceleration speed so that jumping is beneficial only for *some* evasion instead of perma-bunnyhop then perma-jump evasion while spamming shotty

even bunny hoppers know its lame ;) im not some noob complaining..i used to use it and do well vs anyone in the aussie server - to the point they called lame and left. I started to use the wall trick instead it obviously limits my movement while giving the speed bonus, making it a fair trade the same way running at angle for speed in ge64 made it more difficult to see shit if you are looking at a wall in a corridor..lol

Also i really dont agree that jumping is for redone maps, and classics should be no jump only. It could ship default that way with the configs, but be customizable.

/end rant

Doc.NO:

--- Quote from: WNxSauron on December 27, 2007, 12:40:45 am ---i was hoping for rocket jumping-fest alá quake...
--- End quote ---

http://www.youtube.com/v/rFMTXmySErQ&rel=1

;)

For a good time, ge_paintb.... ge_allowjump 1

murdog:
Jumping should stay, but should be fixed so that certain Euros don't take advantage of the bunny hop..

WNxSauron:

--- Quote from: murdog on January 29, 2008, 06:45:41 pm ---Jumping should stay, but should be fixed so that certain Euros don't take advantage of the bunny hop..

--- End quote ---

Yeah! Damn you Euros, you ruin the game!

EduCatOR:
There's only a few people (fellow WNx members) that really abuse jumping so I think it should stay unless it becomes a bigger problem then it is. I think jumping only improves the game, otherwise.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version