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[RESURRECTION] Title says it all, in both contexts. Anthony 4 26,476 Last post May 01, 2010, 03:51:23 am
by Mangley
[Source] Isourcetextures.com Josh [SLX] 3 24,266 Last post August 12, 2009, 03:52:13 am
by Josh [SLX]
failed to take master pipe connection lock Kickflipkid687 5 38,773 Last post November 17, 2008, 05:40:59 am
by Kickflipkid687
[SOURCE] VMT parameters + Shader Descriptions (Valve Wiki) Konrad Beerbaum 0 38,594 Last post October 07, 2007, 07:58:49 pm
by Konrad Beerbaum
[TOOL] Tortoise SVN Client Konrad Beerbaum 0 9,608 Last post August 31, 2007, 07:19:09 pm
by Konrad Beerbaum
[SOURCE] Free Environment Texture Archive - CGTextures.com Konrad Beerbaum 0 13,776 Last post August 31, 2007, 04:30:49 am
by Konrad Beerbaum
[TIP] Photoshop clipboard stops recognizing external programs. Konrad Beerbaum 0 32,080 Last post February 24, 2008, 07:18:46 pm
by Konrad Beerbaum
[FIX] Characters created in Maya and compiled from XSI have slanted normals. Konrad Beerbaum 0 9,932 Last post September 20, 2007, 04:57:14 am
by Konrad Beerbaum
[TIP] .objs importing into 3DS Max with jagged holes. Konrad Beerbaum 0 9,514 Last post August 31, 2007, 04:47:44 am
by Konrad Beerbaum
[SOURCE] Material Surface Properties - Valve Wiki Article Konrad Beerbaum 0 10,763 Last post August 31, 2007, 11:20:49 pm
by Konrad Beerbaum
[SOURCE] Free Environment Texture Archive - Ben Cloward Textures Konrad Beerbaum 0 10,266 Last post August 31, 2007, 04:35:10 am
by Konrad Beerbaum
[SOURCE] Blueprints - CGTalk Thread List Konrad Beerbaum 1 17,571 Last post October 07, 2007, 01:14:40 am
by kant.think.str8
[TOOL] xNormal - Standalone normal mapping tool. Konrad Beerbaum 0 10,750 Last post August 31, 2007, 04:58:46 am
by Konrad Beerbaum
[TIP] Source SDK built in SMD exporter/importer for Maya. Konrad Beerbaum 1 28,933 Last post February 24, 2008, 08:16:25 am
by Konrad Beerbaum
[TOOL] Mojopac Konrad Beerbaum 0 11,260 Last post September 02, 2007, 09:32:34 am
by Konrad Beerbaum
[SOURCE] Free Font Archive - 1001 Free Fonts Konrad Beerbaum 9 33,094 Last post May 17, 2011, 09:48:24 pm
by fontsmaster
[TIP] When compiling, a complex collision mesh is reduced to a single piece. Konrad Beerbaum 0 11,410 Last post August 31, 2007, 07:38:34 pm
by Konrad Beerbaum
[FIX] ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) Maya Weight Painting Konrad Beerbaum 4 41,065 Last post February 10, 2011, 03:31:44 pm
by wallworm
[SOURCE] Free Environment Texture Archive - Mayang Texture Library Konrad Beerbaum 0 12,566 Last post August 31, 2007, 04:32:31 am
by Konrad Beerbaum
[TOOL] Crazy Bump - Standalone detail normal map generator Konrad Beerbaum 5 34,161 Last post October 03, 2008, 07:18:45 am
by Shakennotstirred
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