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Author Topic: [TIP] .objs importing into 3DS Max with jagged holes.  (Read 2436 times)

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Konrad Beerbaum

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[TIP] .objs importing into 3DS Max with jagged holes.
« on: August 30, 2007, 05:47:44 pm »

Some of us have been having problems importing the more complex props into 3DS Max. When imported, the model has jagged holes. This seems to occur if the prop was created in Maya, then imported into 3DS Max.  This can be avoided by unchecking the "unify" box in 3DS Max when importing. 
« Last Edit: February 08, 2009, 07:19:36 pm by Sean [Baron] »
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