Hey, Will silo be created, because as a multilayer death match map, i don't think it will be very good, but what you could do instead is have a special gametype for silo only, the same as DF:BHD (delta force:black hawk down) where there are "psp's" or whatever you want to call them, set out along the level, and each team has to get to the spawn point of the opposite team, its just and idea but it sounds alright fun to me
(if you don't know what a psp is, its a spawn point separate from default set out through the levels, and each team can control them by touching it, if the other team touches it it belongs to them, this would make for a longer and tougher game =D The silo would be best for this because of its 1 way corridor route, and the corridors are quite thin so it would be difficult