GoldenEye: Source Forums

  • November 25, 2024, 12:01:46 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1] 2 3   Go Down

Author Topic: ge_CarringtonInstitute [Beta3]  (Read 38582 times)

0 Members and 1 Guest are viewing this topic.

HardHittinHeeb

  • Secret Agent
  • **
  • Posts: 76
  • Reputation Power: 6
  • HardHittinHeeb has no influence.
  • Offline Offline
ge_CarringtonInstitute [Beta3]
« on: August 22, 2007, 02:56:55 am »

This is a multiplayer map that I started working on last week. It's probably going to be released for both Goldeneye: Source and Perfect Dark: Source.




Update for BETA 3:
Have a version of my map ported from the Beta 1.1 version. Updates may come soon, I plan to merge it with changes made by Kraid, maybe even add the corridors and warehouses from the original once classes are done.

Download:
http://www.filedropper.com/gecarringtoninstitutea3

^^ Seems Dead^^^

http://wcservers.net/gesource/gesource/maps/ge_carringtoninstitutea3.bsp.bz2
« Last Edit: January 16, 2013, 03:55:52 am by major »
Logged

Doc.NO

  • 00 Agent
  • ***
  • Posts: 836
  • Reputation Power: 0
  • Doc.NO hides in shadows.
  • Offline Offline
Re: Carrington Institute Preview
« Reply #1 on: August 23, 2007, 02:00:15 am »

Had the chance to test it... Hum sounds great!

Good basics :) And like the glasses...
Logged

Lággy

  • Guest
Re: Carrington Institute Preview
« Reply #2 on: August 23, 2007, 07:10:02 am »

Wow! Lookin' good!

Question: Will this be the full Carrington Institute?
« Last Edit: August 23, 2007, 07:17:42 am by Lággy »
Logged

Luchador

  • Retired Lead Developer
  • 00 Agent
  • *
  • Posts: 387
  • Reputation Power: 175
  • Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!Luchador is awe-inspiring!
  • Offline Offline
    • My Website
Re: Carrington Institute Preview
« Reply #3 on: August 23, 2007, 10:23:46 pm »

That looks pretty awesome. I can't wait to play it!

HardHittinHeeb

  • Secret Agent
  • **
  • Posts: 76
  • Reputation Power: 6
  • HardHittinHeeb has no influence.
  • Offline Offline
Re: Carrington Institute Preview
« Reply #4 on: August 24, 2007, 04:37:56 am »

Wow! Lookin' good!

Question: Will this be the full Carrington Institute?
Hopefully. Right now it has the first and second floors (minus the training rooms, they don't add multiplayer gameplay.) complete with working elevators. I plan to map the garage and the Helipad area, then map the warehouse part. Also, in it's current state, it has no weapon or player spawns.
Logged

Xanatos

  • Colombian Decaffeinated Coffee Crystals
  • GE:S Fanatic
  • *****
  • Posts: 2,809
  • Reputation Power: 5
  • Xanatos has no influence.
  • Offline Offline
    • The Janus Syndicate
Re: Carrington Institute Preview
« Reply #5 on: August 25, 2007, 01:19:53 am »

cool cool cool, I think when you are near the finishing stage of making the map, you might wanna throw those firing ranges and galleries in for nostalgia reasons, or at least something in their places.

WNxBIGBIRD

  • Agent
  • *
  • Posts: 45
  • Reputation Power: 0
  • WNxBIGBIRD has no influence.
  • Offline Offline
Re: Carrington Institute Preview
« Reply #6 on: August 25, 2007, 03:50:24 pm »

Wow that looks really good. Brings back memories of PD. I think that would make a good adition to PD: Source, or this mod :/
Logged

HardHittinHeeb

  • Secret Agent
  • **
  • Posts: 76
  • Reputation Power: 6
  • HardHittinHeeb has no influence.
  • Offline Offline
Re: Carrington Institute Preview
« Reply #7 on: August 25, 2007, 11:10:11 pm »

cool cool cool, I think when you are near the finishing stage of making the map, you might wanna throw those firing ranges and galleries in for nostalgia reasons, or at least something in their places.
Just added the (updated) holodeck, as well as and early screenshot of the garage. I will have the training rooms, they shouldn't be hard to do, but I'll connect them somehow, probably with vents.
Logged

oboe

  • Secret Agent
  • **
  • Posts: 135
  • Reputation Power: 0
  • oboe is looked down upon.
  • Offline Offline
Re: Carrington Institute Preview
« Reply #8 on: August 26, 2007, 08:04:40 am »

if I have some time tomorrow, I'll work on that thing we discussed.
Logged

Doc.NO

  • 00 Agent
  • ***
  • Posts: 836
  • Reputation Power: 0
  • Doc.NO hides in shadows.
  • Offline Offline
Re: Carrington Institute Preview
« Reply #9 on: August 28, 2007, 01:15:03 am »



Better and better... looks really good   :) cant wait to play that!
Logged

fonfa

  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 914
  • Reputation Power: 3
  • fonfa has no influence.
  • Offline Offline
Re: Carrington Institute Preview
« Reply #10 on: August 29, 2007, 02:56:16 am »

looks nice. need some custom content there though. maybe you should apply for pds  ;D
Logged
[01:22 PM] fourtecks: YOU NEED ME HARD

WNxVirtualMark

  • Agent
  • *
  • Posts: 24
  • Reputation Power: 0
  • WNxVirtualMark has no influence.
  • Offline Offline
Re: Carrington Institute Preview
« Reply #11 on: August 29, 2007, 04:06:30 am »

Yeah, I remember you saying something about making this.  I always thought the CI would have made a cool multiplayer map.  Looking forward to playing this!
Logged

Semedi

  • Retired Developer
  • 007
  • ****
  • Posts: 1,378
  • Reputation Power: 3
  • Semedi has no influence.
  • Offline Offline
    • GNardone.com
Re: Carrington Institute Preview
« Reply #12 on: August 31, 2007, 05:50:04 am »

That totally rocks, looking great so far man.  ;D
Logged
Sims 3 Producer - Follow me on Twitter @SimGuruGraham

Doc.NO

  • 00 Agent
  • ***
  • Posts: 836
  • Reputation Power: 0
  • Doc.NO hides in shadows.
  • Offline Offline
Re: Carrington Institute Preview
« Reply #13 on: September 16, 2007, 09:29:02 pm »

Logged

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: Carrington Institute Preview
« Reply #14 on: October 08, 2007, 11:53:40 am »

Cool, stuff. What's the Status of it?

For PDS it looks good, but IMO it shouldn't look to futuristic and clean for GES.
Like Carrington took an old Factory and restored it as the CI.
Logged
Pages: [1] 2 3   Go Up