Hey there, I'm Tom, but I normally go by the online name of Roach.
I discovered the mod a few years back, but never really played it since at the time I didn't have anybody who wanted to join in, but I played the original Goldeneye a load and it was actually one of my most favourite N64 games out there, second only to Lylatwars (Star-Fox 64 for the US).
I've been learning a lot about 3D modelling and animation since as far back as 2012, and well I can't really judge for myself how far I've come, though I believe it to be enough to warrant finally posting an application to assist with this mod. I use Autodesk Maya, specifically Maya 2015.
I've exclusively used Source since I started, so I know quite a bit about it, and while 3D modelling is almost certainly a primary goal for me to achieve here, I would also like to know if the team requires any help with
particle effects. This is another thing that I've learned and worked on for a number of years, progressively getting better. My main forte with Source is the ever-popular Garry's Mod, where I have a number of Workshop contributions, while my skillset covers a lot of things including mapping, I wouldn't say I'm anywhere near good enough to apply for a mod team in those regards.
Here's my portfolio consisting of a number of YouTube videos - of which I'll also link the channel in-case you want to see any of the other videos I haven't directly linked here - I'll also add a link to my Steam Workshop page, if you're interested.
(Additionally, I don't believe that my work will be up to GE:S's standards, but I'm more than willing to learn, using my example animation videos below, while I understand the concept of IK's, I don't actually use them, since I'm not entirely sure how to with Maya, I'm hoping that by joining GE:S's team, I'll learn and therefore better myself in 3D animation.)
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https://www.youtube.com/user/Roachdaripper1https://steamcommunity.com/id/hjdin/myworkshopfiles/?appid=4000