GoldenEye: Source Forums

  • March 28, 2024, 11:49:23 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: NVIDIA Control Panel - Highest Quality Settings for GE:S?  (Read 6831 times)

0 Members and 1 Guest are viewing this topic.

codemaster94

  • codemaster94
  • Secret Agent
  • **
  • Posts: 140
  • Reputation Power: 26
  • codemaster94 is on the verge of being accepted.codemaster94 is on the verge of being accepted.codemaster94 is on the verge of being accepted.codemaster94 is on the verge of being accepted.codemaster94 is on the verge of being accepted.
  • Offline Offline
    • Steam Account
NVIDIA Control Panel - Highest Quality Settings for GE:S?
« on: August 20, 2018, 11:26:39 pm »

Hey guys,

I can easily play using the highest quality settings in-game, but I've been unable to figure out how to configure NVIDIA Control Panel to also be the highest quality. I've dabbled with running DSR, but it's not much of a requirement to me. What settings would make it the best in terms of quality?

My computer specs are:
Laptop: ASUS G751JL-DS71
OS: Windows 10 Home x64
CPU: Intel i7-4720HQ 2.6GHz (Turbo up to 3.6GHz)
RAM: 16GB DDR3 1600MHz
GPU: NVIDIA GeForce GTX 965M (1920x1080 60Hz)

My NVIDIA Control Panel settings are:
Ambient Occlusion = Off
Anisotropic Filtering = 16x
Antialiasing - FXAA = Off
Antialiasing - Gamma Correction = Off
Antialiasing - Mode = Enhance the application setting
Antialiasing - Setting = 8x
Antialiasing - Transparency = 8x (supersample)
CUDA - GPUs = All
DSR - Factors = Off
DSR - Smoothness = Off
Maximum pre-rendered frames = Use the 3D application setting
Multi-Frame Sampled AA (MFAA) = On
OpenGL rendering GPU = GeForce GTX 965M
Optimize for Compute Performance = Off
Power management mode = Prefer maximum performance
Shader Cache = On
Texture filtering - Anisotropic sample optimization = Off
Texture filtering - Negative LOD bias = Clamp
Texture filtering - Quality = High Quality
Texture filtering - Trilinear optimization = Off
Threaded optimization = Auto
Triple buffering = On
Vertical sync = On
Virtual Reality pre-rendered frames = Use the 3D application settings

Thanks,
Code
« Last Edit: August 21, 2018, 01:49:39 am by codemaster94 »
Logged
Pages: [1]   Go Up