Thank you very much. I did stumble upon the legal notice thread and am unsure if this violates it or not. Personally I do not see why but how would I know anyways.
I will probably upload my other files soon to. The AR33 & KF7 sound like the K7 Avenger from Perfect Dark which is one of my Favorite weapons from the game and makes using both weapons more enjoyable to use for me. PP7 sounds like the Falcon II, Cougar sounds like the DY357, and so far finally the ZMG & D5K sound like the CMP150. I love goldeneye but I also love Perfect Dark and Timesplitters. I have many hours in all of them so they all hold some special value for me. I love the remakes of music Goldeneye Source have done. I really do but a lot of the 64 music is more action packed along with perfect dark and timesplitters. But the music is also rather short, which I have found Goldeneye & Perfect Dark Extended and Timesplitters music From every game but only certain selected songs.
But again like the above sentence if somehow I did something wrong I am currently finding other ways in editing the hit sounds to possibly sound different. Which has added a new direction for me because a lot of movies like Star wars and so on have their own pain sounds like how Perfect Dark, Goldeneye, Timesplitters, and so many other games and movies have. I am a retro gamer at heart and one game that has stuck with me over the years in unique funny pain sounds is Blood a game by Monolith on the Build Engine from the late 90's that hardly anyone even knows about.
The game has so many pain sounds and so on that I can still provide something where you can tell the difference easily on hit detection while still having the original hit impact sound goldeneye source team provides and possibly giving players a reason to venture off and maybe even experience the game of Blood and the many other amazing titles Monolith has provided over the years like No One Lives Forever, Tron 2.0, FEAR, etc.