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How Do I Find Out What Variables Are Passed For Each Event Hook?


I can find out the number of parameters and their values when registering a new hook. All I have to do is tell the hook to call a function with a single parameter. It'll error out and say it expected X number of parameters but only found one. I can then change it to take X parameters and then output the values to the console with GEUtil.Msg(), but those values mean nothing to me without knowing what they represent.

The variables are the same that would be passed to the corresponding gameplay function. Usually its no variables.

Most variable types print out a meaningful message when you just: print( variable )


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