GoldenEye: Source Forums

  • November 21, 2024, 04:04:45 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 2 [3]   Go Down

Author Topic: Just started playing a few days ago...  (Read 25815 times)

0 Members and 1 Guest are viewing this topic.

Jonathan [Spider]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,740
  • Reputation Power: 1
  • Jonathan [Spider] has no influence.
  • Offline Offline
    • Jonathan Scott Art
Re: Just started playing a few days ago...
« Reply #30 on: August 20, 2007, 01:49:45 am »

k let me explain this so the whole deal can be put into perspective.
when making games teams are basically split into 3 departments. Art, Design, and Programing

 we have a lot of artists, the vast majority of them are really good, and we even have a handful of professional artists on the team as well. so our mod looks really good, and has a really good flow of art work almost constantly because of so many people constantly working. if theres a problem with one member of the art staff, odds are some one else can pick up the slack, or can take over their task if need be.

everyone on the team is a designer. they all have a say as to the direction of where the game is headed, and can toss their ideas into the hat to see what everyone thinks might be a cool new game play feature, or if something needs to be tweaked to alter and balance something. we have the original game, sort of as a template and design document so the team has a unified vision of what the final game is going to be like.

for programing, we have had 3... 3 total in 3 years of development. all 3 of them have been rockstars when it comes to code as well. but the problem with coders is that, to be a good programer isnt like being a good artist. its difficult to train someone who only has basic knowledge. so getting new talent, and training them from the ground up is not really an option.

finding someone who knows how to code isn't that tough, we have quite a few artists on the team who know various coding languages. but non of them are at the level of being able to completely write the code for the entire mod.
to find a good programmer is hard
to find a good programmer, who can program for games is REALLY hard.
to find a good programmer, who is familiar with the source engine, and isn't already working on their own mod, AND is going to work for free... well there were about 3 of them in the past 3 years... and we got them.

we need a coders that are either at a really high level in college, or are already working professionals. and if they are that good already they should be getting paid for their work, but since we have no money, its almost impossible to get people that good to work for free.

so when we have one of our programmers have something happen in their personal lives, like they get a job, are in finals for college, or some other personal issue comes up, things slow down on the code side of the mod, and its really difficult to keep it moving. that doesn't even include things like the multi fire bug which valve screwed us with that also slow down the mods development. balancing for the beta wasn't the main priority, it was getting new content in.

our programmers have tried really hard and squeezed GES into any free time they have had for years. Scott coded on Xmas eve....twice. give our programmers a break they are doing this in their free time for you, with out pay, and often without thanks.

if you know a way to get us a handful of talented programmers, willing to work for free, let me know
Logged
Fonfa
"making out with ugly girls builds character"
"getting the ugly girls then the pretty ones makes you feel like leveling up in an rpg game"

SLX- i'm having a problem
Spider2544 - if you need me to bury a hooker, i can be there in 20 mins with my shovel
SLX - bring condoms

oboe

  • Secret Agent
  • **
  • Posts: 135
  • Reputation Power: 0
  • oboe is looked down upon.
  • Offline Offline
Re: Just started playing a few days ago...
« Reply #31 on: August 20, 2007, 02:08:00 am »

What the hell does that mean?
That's when I lost my mind.


EDIT:
Spider, that should be a sticky somewhere.
« Last Edit: August 20, 2007, 02:28:08 am by oboe »
Logged

Loafie, Hero of Dreams

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 4,066
  • Reputation Power: 1
  • Loafie, Hero of Dreams has no influence.
  • Offline Offline
Re: Just started playing a few days ago...
« Reply #32 on: August 20, 2007, 02:09:23 am »

AND BY THE WHIP I MEAN JONATHAN.
Logged
maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
Quote
Loafie, Hero of Dreams is watching Big Love
fourtecks: you are watching basstronix?

Konrad Beerbaum

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,343
  • Reputation Power: 1
  • Konrad Beerbaum has no influence.
  • Offline Offline
    • Konrad Beerbaum Online Portfolio
Re: Just started playing a few days ago...
« Reply #33 on: August 20, 2007, 02:28:01 am »

Another thing to mention is that GES is a total conversion.  Which means entire sections of the code need to be redone from scratch, its not like a few tweaks here and there.  Since GES is so stylized, it also adds a level of difficulty.  The health system is one example.  You can't just add in a different graphic. Lodle had to pretty much write that from scratch from what I understand.

And to reinforce that game programming is different from other types, my buddy just graduated for Seattle University and was hired at a biotech company before he even graduated.  I showed him our programmer trials just out of curiosity, and he didn't know how to do them because his focus isn't on game programming. 
Logged
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com
Pages: 1 2 [3]   Go Up