GoldenEye: Source Forums

  • December 15, 2019, 03:42:40 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: [BUG] Different movement speed when crouching/aiming  (Read 2758 times)

0 Members and 1 Guest are viewing this topic.

namajnaG

  • Grindcore FM worshipper
  • Tester
  • 007
  • ****
  • Posts: 1,138
  • Reputation Power: 255
  • namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!
  • Offline Offline
[BUG] Different movement speed when crouching/aiming
« on: November 20, 2015, 04:32:34 am »

I was just fooling around and noticed that I made footsteps when aiming and crouching, whereas usually you don't make any footsteps when crouching and moving forward. I decided to take a look into it further and noticed that the speed looked slightly different, so I turned on showpos and it indeed is different.
I highly doubt this was intended in the first place (as it doesn't make much sense) so I decided to post it here.

Here's a video showing the velocity when crouching without aiming and then when aiming ;
Logged
Levels completed (5.0 READY) ;
Nightfire Overhauls / UT_Codex / UT_Turbine / UT_Morpheus
In development ; PD_Skedar (Halted)

soupcan

  • Systems Administrator
  • 00 Agent
  • *
  • Posts: 265
  • Reputation Power: 178
  • soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!soupcan is awe-inspiring!
  • Offline Offline
    • Steam Profile
Re: [BUG] Different movement speed when crouching/aiming
« Reply #1 on: November 20, 2015, 04:42:53 am »

We're aware of this and it has been fixed for the next version of the game.
Logged

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,313
  • Reputation Power: 100
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: [BUG] Different movement speed when crouching/aiming
« Reply #2 on: November 20, 2015, 02:59:32 pm »

I think KM once said that crouch-aim speed was a deliberate mechanic, but I don't know if he was being serious or not...
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,474
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: [BUG] Different movement speed when crouching/aiming
« Reply #3 on: November 20, 2015, 03:12:44 pm »

I remember VC and I having a discussion about this way back in the day... it was deliberate but it didn't make sense. More like an easter egg thing because we can :-)
Logged
Pages: [1]   Go Up