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How to change server FPS

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Wishful Thinking!:
Hello,

How can I change (either increase or decrease) the server's FPS?
I initially though that this would be -tickrate however this does not appear to have any effect on it, which stands to reason since I believe -tickrate (may) have been removed from Source Engine?

Cheers,

soupcan:
SrcDS does not enable the Windows multimedia timer, which means you can't achieve more than 60-something FPS.

Currently, I recommend installing this on the machine running the server: http://www.brainless.us/downloadcategory/9/FPS-Booster-Service

Also, if you're trying to run a server higher than 66-tick, I would not recommend it for public servers. I have seen all sorts of odd behavior from moving objects (doors, especially) that make it, while playable, rather obnoxious.

The server's FPS can be changed using fps_max, just like the client. This shouldn't be an issue; it's 300 by default. The frequency of game 'tick' cycles can be changed using the -tickrate command flag.

Wishful Thinking!:
Hi,

fps_max is what I was looking for.


--- Quote from: soupcan on September 18, 2015, 06:48:46 am ---SrcDS does not enable the Windows multimedia timer, which means you can't achieve more than 60-something FPS.
--- End quote ---

Strange, mine was saying ~220-240 FPS - Unless it wasn't actually 'running' at that.

I have tickrate a bit lower than 66, mostly to ensure the CPU doesn't chock as much.

Cheers,

soupcan:
The server shouldn't be consuming much CPU; even a Pentium 4 should be more than sufficient. Unless you have a specific reason to, lowering the tick rate is only making your players' experience worse.

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