GoldenEye: Source Forums

  • July 16, 2019, 03:35:05 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: DAD Mode WIP Versions  (Read 2843 times)

0 Members and 1 Guest are viewing this topic.

Joe

  • Secret Agent
  • **
  • Posts: 139
  • Reputation Power: 54
  • Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.
  • Offline Offline
DAD Mode WIP Versions
« on: December 12, 2014, 02:17:51 am »

Link: Old Topic

Hi,

I've not done any GE:S mode scripting since I released DAD mode Alpha 1.10B and its also been a long time since I've played GE:S. But I now want to start working on mode scripts again.

For new DAD mode versions I can't think of any gameplay changes I would need to make to make this mode more like the MOHAA Freezetag mod its meant to remake for GE:S.

But there are some changes I intend to make:
  • Make bots usable by making them resurrect their team mates.
  • Make gravestones glow when they are being used.
  • Tell eliminated players what their resurrection queue position is.
  • Display a resurrection progress bar on eliminated players' screens.
  • Display resurrection progress bars for both teams on spectators' screens.
  • Make a gravestone's radar icon become yellow for its team's players when its being used.
  • Add sound effects.
  • Allow the unused !voodoo key to be used to help team's coardinate their team work.

If you have a suggestion please post it and please also post bug reports in this topic.
Logged
Free games:FPS + RTS: Renegade X & Battlezone 1.5,RTS: 7 Kingdoms & Open Red Alert, TBS:Hedgewars, playcatan.com & www.wesnoth.org
Pages: [1]   Go Up