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Author Topic: Community Map Pack  (Read 84703 times)

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markpeterjameslegg

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Re: Community Map Pack
« Reply #15 on: October 22, 2014, 12:34:31 am »

and I love it when custom maps have bot supports if my internet is being a dick and I have to play offline.

I actually play offline a lot which is what pushed me to learn how to put Bots on some of these maps. Can't tell you how great it is to finally be able to have a shoot out on Grid, and I haven't had any issues so far with Bots getting stuck... There is however one small issue of always missing one Bot, meaning if you want 4 Bots on the map you have to select 5, and if you want 7 Bots on the map you have to select 8 etc. Tried placing more Nodes in some of the more discreet areas, but still the same issue... Weird.
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markpeterjameslegg

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Re: Community Map Pack
« Reply #16 on: October 22, 2014, 01:06:43 am »

What do you think about the Pencil idea? Too much?

« Last Edit: October 22, 2014, 01:59:16 am by markpeterjameslegg »
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killermonkey

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Re: Community Map Pack
« Reply #17 on: October 22, 2014, 01:54:39 am »

I'd recommend you just use the template that Mangley will give you.
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markpeterjameslegg

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Re: Community Map Pack
« Reply #18 on: October 22, 2014, 01:57:33 am »

I'd recommend you just use the template that Mangley will give you.

Are you saying there's something wrong with what I've done? If so please be more specific rather than leave me puzzled???
« Last Edit: October 22, 2014, 02:03:33 am by markpeterjameslegg »
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Rick Astley

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Re: Community Map Pack
« Reply #19 on: October 22, 2014, 02:07:50 am »

Wow that is beautiful markpeterjameslegg you did a fantastic job :)
Funhouse image looks awesome though i would have used a picture of the golden gun cradle spot with the manaquin of Bond...but hey the cinema part image looks cool aswell
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markpeterjameslegg

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Re: Community Map Pack
« Reply #20 on: October 22, 2014, 02:13:04 am »

Wow that is beautiful markpeterjameslegg you did a fantastic job :)
Funhouse image looks awesome though i would have used a picture of the golden gun cradle spot with the manaquin of Bond...but hey the cinema part image looks cool aswell


Thanks man... That means a lot. Just glad to be able to contribute in some small way, I've never looked this deep into Photoshop before, today has definitely been a school day :)
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soupcan

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Re: Community Map Pack
« Reply #21 on: October 22, 2014, 02:18:46 am »

The style of the loading screens is inconsistent and simply doesn't match that of the maps or the mod.
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markpeterjameslegg

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Re: Community Map Pack
« Reply #22 on: October 22, 2014, 02:26:37 am »

The style of the loading screens is inconsistent and simply doesn't match that of the maps or the mod.

Hmm... OK. Explain why this original Goldeneye Source loading screen matches the map and mine doesn't because I'm confused... And they aren't meant to match the originals exactly, I have my own imagination and so I'm doing what I think looks nice by creating higher quality with more vivid colors and some imagination.

« Last Edit: October 22, 2014, 02:40:28 am by markpeterjameslegg »
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soupcan

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Re: Community Map Pack
« Reply #23 on: October 22, 2014, 02:39:37 am »

Well, the font choice doesn't really make sense for either the maps or the mod itself, and the gun render doesn't match the GE:S ones... and the pencil really just doesn't need to be there at all.

If you want to get super-elaborate, you could try fancy loading screens matching the theme of each map (such as a custom PD-themed loading screen for Grid), otherwise I'd just recommend using Mangley's template.
« Last Edit: October 22, 2014, 02:41:31 am by soupcan »
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markpeterjameslegg

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Re: Community Map Pack
« Reply #24 on: October 22, 2014, 02:41:46 am »

Thanks for your input  ;)

EDIT: Actually I will comment... The pencil is related to the Goldeneye Source scribble on the paper, I was looking to put Goldeneye Source somewhere and decided to use a little imagination instead, so the pencil has a good reason to be there. It was just an idea and I'm not even sure yet if I'm going to go through with it. As for the weapon, It's a very high resolution PNG of the Walther PPK, which was Bond's signature Weapon from 1962 up until 1997, after which the transition was made to the Walther P99 for Tomorrow Never Dies. But like I said, thanks for your input :)
« Last Edit: October 22, 2014, 10:12:35 am by markpeterjameslegg »
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kraid

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Re: Community Map Pack
« Reply #25 on: October 22, 2014, 03:21:24 am »

Not bad considdering you're not a Photoshop Pro.

A few things you could improve though:
- shadow effects beyond writing on paper are a no-go.
- the font selection isn't very suitable, neither for GES nor for the scene theme
rather use typewriter fonts like courier, stamp fonts etc. and place the custom on the folder too.
- also be carefull with other effects on these fonts too.
- the MI6 Sign shouldn't be squezzed, rather scale it proportional and have it cut off by the bottom of the format.
- you missed to cut out the hole in the hammer, looks strange to have it white
- the bevel and shadow effect on the folders is incorrect, rather do every single folder as a seperate object.
- the bevel on the photos is much to strong, white border is to thin
- no need for the Logo
- keep in mind that there needs to be enough space for the hints
- also that there needs to be 16:9 and 4:3 version of the loadingscreen

And pencil isn't a good idea at all.
If there would be a writing instrument, it would be a biro, but there are allready enough elements in that screen.

The Human brain can only recognize and remember up to 7 things at once anyway, so better keep it at 6 visual elements max.
since the hint will be #7.

As for using Mangleys template, i'd say it's not exactly mandatory, since it's custom content a custom or modified loading screen wouldn't be the worst thing. Even casino has it's own loading sreen customisation.
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Jonathon [SSL]

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Re: Community Map Pack
« Reply #26 on: October 22, 2014, 04:03:36 am »

Hint: drop shadows look unnatural when two objects are supposed to be close to each other/in contact with each other. Instead, assuming you're using photoshop, use the "Outer glow" layer style, changing the color to black and turning up the spread (I think that's the parameter name) to make an even, fuzzy shadow beneath the objects on the desk. It gives a much more realistic "ambient occlusion" look.
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markpeterjameslegg

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Re: Community Map Pack
« Reply #27 on: October 22, 2014, 10:07:10 am »

WOW... Thanks Kraid. I'll take that on board. And Thank you Jonathan [SSL], for the Outer Glow hint, I'll shall do some more experimenting based on the feedback I've had so far... When I get time that is  :) :) :)

Oh... And Kraid, I'm quite disappointed I couldn't include your version of Bunker in the pack, it's got error's and missing textures unfortunately... Definitely my favourite version of Bunker.
« Last Edit: October 22, 2014, 11:09:49 am by markpeterjameslegg »
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markpeterjameslegg

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Re: Community Map Pack
« Reply #28 on: October 22, 2014, 12:07:43 pm »

OK people. I have halted all work on loading screens in order to contemplate your feedback, which I thank you for. Anyway, I went back to the drawing board and put a little something together that might be a bit more in keeping with the theme and using content that Mangley sent me. Let me know what you think...

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markpeterjameslegg

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Re: Community Map Pack
« Reply #29 on: October 22, 2014, 12:35:28 pm »

Just toying with idea's... Obviously the screenshots will be there in the finished versions.



EDIT: Oh... And I've done away with Emboss & Bevel, I've noticed it's a more natural look without it.
« Last Edit: October 22, 2014, 12:38:00 pm by markpeterjameslegg »
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