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Author Topic: Community Map Pack  (Read 84912 times)

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Rick Astley

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Re: Community Map Pack
« Reply #120 on: November 08, 2014, 01:58:05 am »

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Re: Community Map Pack
« Reply #121 on: November 08, 2014, 02:00:47 am »

Don't forget to click on image for closer look...



Awesome the sepia actually works really well though for Nostegia i kinda wish that it was done in the order of the N64 version from Dam to Egyptain but it looks really good

i remember seeing the Goldeneye Source Wiki which tried to recreate the shots from The N64 Mission Briefing Thumbnails (ala shot of the stairs on Aztec, angled shot from Cradle, etc)

But this looks really well done
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markpeterjameslegg

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Re: Community Map Pack
« Reply #122 on: November 08, 2014, 04:52:54 am »

Thanks Rick Astley  :)

Hi KM... Not sure exactly why your not with the vertical tabs, the only other option would be to remove them completely and just have options on the Dossier like any standard game as putting the tabs on the top or bottom wouldn't be realistic. I'll have a look into it tonight and see what I can come up with, I have a 12 hour shift to do before then  :)

EDIT: I did originally have a mobile phone idea, where the text for the menu was on the mobile phone... But then I realised it wasn't very Goldeneye.

Actually, almost forgot... It's still set as my menu LOL. It's pretty crap, but I'll show you anyway...



... I know, it's bad. But the picture of Natalya Simonova is at least worth pondering for a minute or two :)
« Last Edit: November 08, 2014, 05:05:58 am by markpeterjameslegg »
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Jonathon [SSL]

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Re: Community Map Pack
« Reply #123 on: November 08, 2014, 08:08:36 am »

Huh, didn't know they had android phones in 1995...
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markpeterjameslegg

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Re: Community Map Pack
« Reply #124 on: November 08, 2014, 09:05:22 am »

Exactly...  :)
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killermonkey

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Re: Community Map Pack
« Reply #125 on: November 08, 2014, 01:55:31 pm »

I don't like the tabs because they are vertically oriented (the text is not really legible) and they look really tacky. Plus, they are not obvious UI elements without excessive exaggeration.
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markpeterjameslegg

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Re: Community Map Pack
« Reply #126 on: November 08, 2014, 07:28:54 pm »

Something standard like this?



I prefer the N64 tabs, I think they look great, and it's true to the original Goldeneye, but I also like this too. At the end of the day though, I'm not the one that would have to implement these into the game :)
« Last Edit: November 08, 2014, 07:34:45 pm by markpeterjameslegg »
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killermonkey

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Re: Community Map Pack
« Reply #127 on: November 08, 2014, 08:06:56 pm »

Try spicing it up a little more like you did with the loading screens. Right now the main menu looks inconsistent, and of lesser quality, from the loading screens. If we are going to go for a fully custom look then there must be consistency.

Example additions:
 - Pen / Gun / Bullets
 - Notepad (could house the action links)
 - Better defined desk w/ as fancy pad (ex: http://media.restorationhardware.com/is/image/rhis/prod1618033_F11?$l-pd1$)
 - Random images of maps / locales / characters (dossier images for example)

There is nothing stopping me from being able to implement multiple backdrops every time you load the game.
« Last Edit: November 08, 2014, 08:10:32 pm by killermonkey »
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markpeterjameslegg

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Re: Community Map Pack
« Reply #128 on: November 08, 2014, 08:41:18 pm »

Okay. I'll see what I can come up with :)

Oh... It'll probably be on my days off though, I have been creating a lot of vectored Goldeneye images as it happens, they look quite cool :)
« Last Edit: November 08, 2014, 08:57:01 pm by markpeterjameslegg »
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markpeterjameslegg

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Re: Community Map Pack
« Reply #129 on: November 08, 2014, 08:54:49 pm »

For all those of you that want a little nostalgia on your main menu. The zip includes a zip of the original menu images should you wish to change back. These are the in game screenshots...

WIDESCREEN


4:3 ASPECT


LINK
http://www.mediafire.com/download/ov6glxkxtj0bwoy/N64Menu.zip

Enjoy :)
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StupidMarioBros1Fan[1138]

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Re: Community Map Pack
« Reply #130 on: November 08, 2014, 09:09:24 pm »

Love it. :D
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Re: Community Map Pack
« Reply #131 on: November 08, 2014, 09:44:35 pm »

I think we might want some of those vectored GoldenEye images on the developer Git ;)
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markpeterjameslegg

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Re: Community Map Pack
« Reply #132 on: November 08, 2014, 09:50:23 pm »

I've got quite a few... I can bung them in a zip and pm them to you. I've been playing around with them for the past couple of days.
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killermonkey

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Re: Community Map Pack
« Reply #133 on: November 08, 2014, 09:56:36 pm »

I can setup a repo on github to store the community work. Good idea SSL
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Re: Community Map Pack
« Reply #134 on: November 09, 2014, 12:07:57 pm »

I wouldn't put a menu on the face of an actor.
Also having only a silhouette of Bond on the folder photo is kinda strange.
Using official photos of the actors only slightly modified is also something to reconsidder.
For consistence with the rest of the game and also to avoid beeing sued by the actors, photographers etc.

As for the background, i really liked your wooden desk background.
The current one, allthough it reminds more on the original, is rather borring.

I really like the Version with the gun pointing at Goldeneye Source, except for the mobile phone, but just because of the inconsistence with the time the Game/Movie takes place at.
(for Reloaded it would be suitable)
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