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Author Topic: New Phantom Model  (Read 9066 times)

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Luchador

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New Phantom Model
« on: July 06, 2014, 11:23:29 pm »

Hello! I've made a new Phantom model for GE:S.

The old model served us well, but that model is several years old now and I thought it needed an upgrade. Also, I wasn't a fan of the folding stock on top. The Phantom of the original GE did not have a stock.

The new model comes in at 5,068 polys with 2048x2048 diffuse, specular normal and gloss maps. It's based on a real world gun called the Spectre M4.

The renders are from a program called Marmoset Toolbag 2. The first person view screenshot is from Unreal Engine 4. The Unreal Engine allows me to see the weapon in a game engine and make changes to it much, much faster than I can in Source. Our great developer kraid will set this model up in the Source Engine for a new release.

I hope you like this new gun model, but if you don't, tell my why and I'll take your criticism into consideration. More new models are on the way.

Thanks.

Ben "Luchador" Colclough









Peroxwhy?gen

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Re: New Phantom Model
« Reply #1 on: July 07, 2014, 05:02:49 am »

I didn't feel that a new phantom model was needed, but this new model looks great, I would have thought the KF7 or the Sniper Rifle would be getting some love.
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namajnaG

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Re: New Phantom Model
« Reply #2 on: July 07, 2014, 06:22:01 am »

The model shows wear and fair use, and has an overall far increased level of detail than the previous model, I like it. The only thing I'm not too keen about is it's color, it seems a tad too grey in my opinion. Don't get me wrong though, this is a beautiful model, but the phantom had a much more "white" vibe than grey in the original. It has a more realistic feel to it, though, I'll give you that!
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The Cy

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Re: New Phantom Model
« Reply #3 on: July 07, 2014, 07:28:45 am »

Awesome new model, but I think namajnaG is right, the grey colour is too strong (in some areas).
Here's the N64 original which shows a white surface on top of the weapon:



« Last Edit: July 07, 2014, 07:47:51 am by The Cy »
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Mangley

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Re: New Phantom Model
« Reply #4 on: July 07, 2014, 07:47:57 am »

Looks great luch!

Regarding the 'whiteness':

I believe the original weapons like the DD44 and Phantom were given bright white highlights / gradients on the texture to represent a grey weapon with a sheen on it. Similarly so, the PP7 and KF7 Soviet also have a white highlight on them to make them look glossy, as they are mostly black. This is really more a case of the limited graphics capabilities of the N64.

Understand that in modern game engines, weapon models will look very different depending on the lighting and the cubemaps which form the environment reflections. That UE4 test level looks like a grey environment with more subtle lighting. The Marmoset renders give a much more accurate impression of how the weapon will look overall and the way lighting will behave on the model.

tl,dr: To me it looks correct.
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Luchador

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Re: New Phantom Model
« Reply #5 on: July 07, 2014, 08:50:17 am »

Thank you all for the comments!

Making a weapon look consistent in different game engines is kind of a nightmare, especially now that advanced game engines are switching to a physically based rendering model. When I textured this I had Marmoset, UE4, Unity, 3DO and Substance Designer's previewer all open at the same time, flipping between them and trying to make the materials look consistent. What I'll do now is make a copy of the textures and adjust them specifically to look good in Source.

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Re: New Phantom Model
« Reply #6 on: July 07, 2014, 02:57:48 pm »

I didn't feel that a new phantom model was needed, but this new model looks great, I would have thought the KF7 or the Sniper Rifle would be getting some love.

Just wait...
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Peroxwhy?gen

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Re: New Phantom Model
« Reply #7 on: July 08, 2014, 08:55:07 am »

Just wait...


I'll take that as a yes the new weapon models will finally look like there ge64 counterparts to a point.
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DrDean

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Re: New Phantom Model
« Reply #8 on: July 09, 2014, 03:25:14 pm »

Dang, looks great.
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Rick Astley

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Re: New Phantom Model
« Reply #9 on: July 10, 2014, 02:52:44 am »

The New Phantom looks amazing it actually reminds me of the remastered goldeneye guns in Perfect Dark XBLA

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Re: New Phantom Model
« Reply #10 on: July 13, 2014, 10:55:38 am »

Wow I never even noticed that the current phantom had that folding stock on top and the original didn't. I can see how the N64 version was supposed to be grey with the whiteness trying to hep show it was grey since they were tons of limitations when the game was made (so many black & white textures had vertex coloring, the crate textures were black and white, lots of the walls were grey, and so on) however must of always saw as the gun being white, so even if it isn't correct, making it white does help it stay more true to the original gun.
On the subject of a KF7 remake, I feel like gun should be longer so the edge of it doesn't show and looks more like a pencil. xD
But anyways, love these new gun updates, even though I've been fine with the current ones, it still helps this mod to look better and better every update. :)
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Re: New Phantom Model
« Reply #11 on: August 03, 2014, 02:20:22 pm »

I like it, a lot. Looks a lot more faithful to the source material than the current phantom model.
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Luchador

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Re: New Phantom Model
« Reply #12 on: August 11, 2014, 12:27:32 am »

Updated the Phantom based on some suggestions. Now the sights are darker and the main metal is a lighter gray.

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Re: New Phantom Model
« Reply #13 on: August 12, 2014, 01:47:15 am »

Now please, shut up and take my money! :D
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Re: New Phantom Model
« Reply #14 on: August 12, 2014, 01:23:08 pm »

I am new to the forums and I am already blown away on the amount of excellent quality and professionalism of this mod. Everything looks top notch! I am surprised I haven't heard of this little gem. Great job on the Phantom skin Luchador.
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