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Author Topic: DuClare Chateau Remake (from Deus Ex)  (Read 15992 times)

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Graslu

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #45 on: July 22, 2014, 01:08:03 am »

It was fun playing on it and I really like how it looks right now. I'm looking forward to it!

Lord_Crow

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #46 on: July 22, 2014, 03:41:32 am »

This is going to be good.
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Mangley

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #47 on: July 22, 2014, 08:53:44 am »

Great work Adrian! This really is one of the highest quality community maps we've ever had, and certainly the best in recent memory.
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Kiihhu

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #48 on: July 22, 2014, 08:54:58 am »

Wow, the map looks awesome! :] I hope I'll be in the right place in the right time to be able to try it as soon as it is released! :D

If you're still decorating the map, the long corridors with hardwood flooring could benefit from some kind long carpets instead of small(ish) patches (I like carpets :)). Just a thought. It's been years since I completed Deus Ex, so can't remember how the map is supposed to look like, though.
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kraid

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #49 on: July 22, 2014, 05:58:21 pm »

One thing i would change: the hedges.
They're to brush like with hard edge.

Example: hedge.vmf

Made with displacements, subdivide and noise.
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Adrian

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #50 on: July 22, 2014, 07:35:11 pm »

Thanks for the kind words, everyone :)

@ Kraid: I agree 110%, that the hedges would look much better as displacements. I really appreciate you sharing that, but unfortunately I basically hit the displacement limit with my sloppy approach to the mountains in the skybox (I have 2042/2048). I know exactly what I need to do to optimize their setup and how to cut it down from 2,000 displacements to a much more reasonable number, but that's an undertaking I'm not ready to make just yet. I especially don't want to change it because I spent two weeks changing and tweaking the skybox until I was satisfied. I will definitely keep this in mind, though, for the next release of the map. Thank you!
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Official releases: Depot, Archives Classic, Library Classic

Third-party releases: Deus Ex-inspired Chateau DuClare

Adrian

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #51 on: July 24, 2014, 12:32:06 pm »

Release day is tomorrow! Woo! So we're going to play on the Traitor's Gate server around 2:00 PM EST.

If you need to convert to your timezone, go here and select your country/city in the drop down box.

And here's the server's IP: 205.234.159.234:27015

Hope to see you there!
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Official releases: Depot, Archives Classic, Library Classic

Third-party releases: Deus Ex-inspired Chateau DuClare

namajnaG

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #52 on: July 24, 2014, 01:56:51 pm »

I finish working at 3:00 PM EST, hopefully the game will be still up. You did it friend!
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Levels completed (5.0 READY) ;
Nightfire Overhauls / UT_Codex / UT_Turbine / UT_Morpheus
In development ; PD_Skedar (Halted)

Adrian

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #53 on: July 25, 2014, 10:44:48 am »

We had a very successful release party. Thank you everyone who joined!

After four months, I finally did it! I couldn't tell you how many hours it took, but every minute I spent working on this was well worth it. I have never, in my life, had such positive reception to my work. I really appreciate you guys supporting me all the way to the end!


Release thread
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Official releases: Depot, Archives Classic, Library Classic

Third-party releases: Deus Ex-inspired Chateau DuClare
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