=== Alpha 9 release below! ===
I'm aware the shots were getting darker every day :/ I didn't want to take screenshots in fullbright because they would look like complete vomit, so I just adjusted the brightness of each picture so we can actually see them
The exposure may seem a bit much, but rest assured it's not
that bright in-game. It retains the feel of moonlight, rather than a blinding sunrise.
I also reworked the entire weapon placement and armor situation. I tried to make them as accessible as possible, with the higher powered weapons/armor off the beaten path or in very exposed areas to make it worth the risk. I made sure there's one armor and one high powered weapon with ammo in the four main areas of the map:
1. First floor- Armor: Throne room
- Weapon: Living room
2. Second floor- Armor: Nicolette's hallway
- Weapon: Beth's bedroom
3. Cellar- Armor: Cubicles
- Weapon: Supercomputer room
4. Outside- Armor: North passage behind hedges
- Weapon: Southeast garden
In the cellar, I moved the armor from the inconvenient side cubicle and threw it in the centerWith all of that said, here's the download
https://www.mediafire.com/?ymhu82gl389qyenThere's just one major step I need to take before moving on: adding the 3D skybox. I don't know about you, but I feel a bit lonely with a whole lot of nothing around the chateau. Once I finish that, the map will officially be out of alpha! I'm releasing now, though, because the 3D skybox is purely aesthetic and won't have an impact on gameplay.
As always, enjoy! Feel free to leave feedback or add me on Steam if you have any questions.
*Edit*: I accidentally released the map with only a fast compile and forgot to build the cubemaps. I deserve a slap for each offense. No worries, though. The download is updated