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Author Topic: DuClare Chateau Remake (from Deus Ex)  (Read 15990 times)

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Adrian

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #15 on: April 07, 2014, 08:17:22 pm »

Finally got back to this tonight, and I have some updates to share :)

Spoiler for Hiden:
New hedges, from front


New hedges, from back


Facade, with new fountain (lol brush-based)


Supercomputer room, with improved lighting


Cellar cubicles, with more curved corners and better trim


Same as above, with security hallway on left


Updated overview


Enjoy ;) I'll keep working and sharing progress throughout the week!

*Edit*: Put screenshots in spoilers
« Last Edit: April 10, 2014, 07:21:57 pm by Adrian »
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Official releases: Depot, Archives Classic, Library Classic

Third-party releases: Deus Ex-inspired Chateau DuClare

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #16 on: April 07, 2014, 09:27:46 pm »

Some awesome work so far, for sure. Absolutely love how it's coming out.
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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #17 on: April 07, 2014, 09:52:30 pm »

That sure did close up the outside part!
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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #18 on: April 08, 2014, 02:07:59 am »

OMG this map is becoming even more epic than Casino, which is one of my favorite maps in GES.
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Adrian

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #19 on: April 08, 2014, 08:12:21 pm »

You guys are too kind <3

I have another update! I added arches to the hedges, in an attempt to open them up and give the player a back route when things get heated and they need to get out. I'm hoping to add some gardens behind the hedges, in each corner outside (you'll see in the overview). These gardens will be equipped with armor and weapons.

Spoiler for Hiden:
Facade, with improved(?) fountain


Hedges, opened up with arches!


Same as above, from a different angle


Front gate


Super computer room, back wall brought in and curved to save space


New overview

That's all for now! I should have another release before the weekend. After that, the map will be out of alpha and going into beta. I can finally start adding textures, working on the lighting, adding a better skybox, adding soundscapes, I have plans for a 3D skybox to set the chateau in the French countryside, etc. It's almost there ;)

*Edit*: Threw screenshots in spoiler
« Last Edit: April 11, 2014, 06:13:08 pm by Adrian »
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Third-party releases: Deus Ex-inspired Chateau DuClare

Lord_Crow

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #20 on: April 08, 2014, 11:11:20 pm »

This is something worth seeing first thing in the mornin'  ;)
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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #21 on: April 09, 2014, 12:12:00 pm »

I've never seen this map in Dues Ex (because I've never played it) but is there a hedge maze by any chance?
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Adrian

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #22 on: April 09, 2014, 07:59:56 pm »

There was a maze in the backyard, but not a hedge maze. It was made out of concrete walls, I'm not sure exactly what you would call it. I would keep it for the sake of authenticity, but there's really no need to keep it in a deathmatch-based map
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Third-party releases: Deus Ex-inspired Chateau DuClare

Adrian

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #23 on: April 10, 2014, 07:38:52 pm »

I finally added the gardens! Or.. at least placeholders. This should be it for the entire layout and placeholders -- in other words, the map is just about out of alpha! I'll have this released and ready for playtesting over the weekend. In the mean time, I thought I would share the progress I made tonight :) What's also worth noting is I added a grass texture to the actual ground, in an attempt to distinguish what's the terrace/cobblestone/gardens and what will be grass.

Spoiler for Hiden:
Overview


Corner garden 1


Corner garden 2


Corner garden 3


Corner garden 4


Facade, with updated fountain(?)

I'll keep you guys posted when I'm ready to release it ;)

*Edit*: Put screenshots in spoiler
« Last Edit: April 11, 2014, 06:13:53 pm by Adrian »
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Third-party releases: Deus Ex-inspired Chateau DuClare

killermonkey

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #24 on: April 11, 2014, 10:06:11 am »

Can you compile without lighting so that we can see the shots a little better? It is getting harder and harder to spot the goods in the screenshots
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Adrian

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #25 on: April 11, 2014, 07:00:16 pm »

=== Alpha 9 release below! ===

I'm aware the shots were getting darker every day :/ I didn't want to take screenshots in fullbright because they would look like complete vomit, so I just adjusted the brightness of each picture so we can actually see them :)

The exposure may seem a bit much, but rest assured it's not that bright in-game. It retains the feel of moonlight, rather than a blinding sunrise.

Spoiler for Hiden:
Overview


Facade, with a simpler approach to the fountain!


Front of the house


Southeast garden


Southwest garden


Northwest garden


Northeast garden

I also reworked the entire weapon placement and armor situation. I tried to make them as accessible as possible, with the higher powered weapons/armor off the beaten path or in very exposed areas to make it worth the risk. I made sure there's one armor and one high powered weapon with ammo in the four main areas of the map:

1. First floor
  • Armor: Throne room
  • Weapon: Living room

2. Second floor
  • Armor: Nicolette's hallway
  • Weapon: Beth's bedroom

3. Cellar
  • Armor: Cubicles
  • Weapon: Supercomputer room

4. Outside
  • Armor: North passage behind hedges
  • Weapon: Southeast garden


In the cellar, I moved the armor from the inconvenient side cubicle and threw it in the center


With all of that said, here's the download :)
https://www.mediafire.com/?ymhu82gl389qyen

There's just one major step I need to take before moving on: adding the 3D skybox. I don't know about you, but I feel a bit lonely with a whole lot of nothing around the chateau. Once I finish that, the map will officially be out of alpha! I'm releasing now, though, because the 3D skybox is purely aesthetic and won't have an impact on gameplay.

As always, enjoy! Feel free to leave feedback or add me on Steam if you have any questions.

*Edit*: I accidentally released the map with only a fast compile and forgot to build the cubemaps. I deserve a slap for each offense. No worries, though. The download is updated
« Last Edit: April 15, 2014, 06:20:49 am by Adrian »
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Official releases: Depot, Archives Classic, Library Classic

Third-party releases: Deus Ex-inspired Chateau DuClare

killermonkey

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #26 on: April 12, 2014, 06:36:17 am »

Ahh much better thanks!

IMO armor should be a gamble to grab. Middle of the room is a gamble but only for high traffic areas. A dead-end room is even bigger since I can lob a nade or rocket at you in that circumstance and ruin your armor immediately. Just my opinion though :-)
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Adrian

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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #27 on: April 14, 2014, 05:59:16 am »

IMO armor should be a gamble to grab. Middle of the room is a gamble but only for high traffic areas. A dead-end room is even bigger since I can lob a nade or rocket at you in that circumstance and ruin your armor immediately.

I agree, man :) There are many approaches to armor placement, and I'm still tinkering around with it.

=== Alpha 10 release below! ===

Before, Beth's bedroom on the north side of the house was almost completely useless. It was simply a square room with two side hallways, one of which was hardly ever used. I rectified this by opening the room up and adding a bathroom for the armor. I chose to put the armor here so I wouldn't have both armor vests on the same side of the house.
Spoiler for Hiden:
Beth's bedroom, from second floor balcony


Inside Beth's bedroom, bathroom on right


With the armor being in the bathroom, it could be easy to camp. However, if we add a ladder from the outside to get in, your back is always vulnerable to an opening, no matter where you're facing. If you choose to defend the bedroom and camp the armor, but leave the bathroom for a second, it's possible for someone to sneak in from the outside, steal the armor, and hop out ;)

Scaffolding and ladder from the outside (let's pretend it's there because they're installing a bathroom window)


I also tweaked the weapon and armor placement situation, again. As I've mentioned before, this is my first serious attempt at a multiplayer map, so there's been a learning curve from the start. I've been learning a lot along the way :)

Cellar cubicles, with fixed corner stairs and an 8 weapon in the center


Supercomputer room, now holding an armor vest

I've said this at least a dozen times now, but this should be one of, if not the last of the alpha releases!
https://www.mediafire.com/?260m7te23n049kx

I'm hoping to have a productive play test tonight and make all final changes to the layout and placements :)
Enjoy!
« Last Edit: April 25, 2014, 02:59:28 pm by Adrian »
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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #28 on: April 15, 2014, 06:39:46 am »

I'm bumping because I updated the download above. No pictures this time, but I fixed a few minor detail issues, such as supports in the house floating above the ground; I forgot to pull them down when I recessed the floor. More importantly, I fixed the armor placement in the cellar. I quickly realized how easy it was to camp the armor in the supercomputer room -- if you stand where it spawns, you could see the farthest walls of the connecting rooms. I know I keep flip-flopping, but I just want to make sure it's the best it can be :)

If you're interested, feel free to download! Just replace the old file with the new. Additionally, I did a final compile, rather than a fast. I keep overlooking this step because I forget this is going to see the light of day, unlike 98% of my other maps.
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Re: DuClare Chateau Remake (from Deus Ex)
« Reply #29 on: April 24, 2014, 08:21:52 pm »

Wow Adrian...just...wow. I never EVER though you even had the skill or ability to map as you have shown. Just the basic geometry is fantastic. Being a Deus Ex lover fanboy, I can you are doing a fantastic job on this. I can't say it is my favorite level (like KM said) but I can say you are making it more and more my second favorite with every update. :) Seriously, if you need ANY help with this map, please contact me. I will lend any abilities I can to make sure this gets to final release.

Keep it up man

for those who have never seen the map, here is a really bad play through a guy did on you tube. Kind of gives you a feel of it.

http://youtu.be/vC9R1SQYE8E?t=10m38s
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Brings back memories, doesn't it? :D
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