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Author Topic: Guards  (Read 62703 times)

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PATRIOTA

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Re: Guards
« Reply #90 on: March 25, 2014, 11:27:37 pm »

Hehehe. I used very civil dwayne. was one of my favorite characters   ;D
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StupidMarioBros1Fan[1138]

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Re: Guards
« Reply #91 on: March 26, 2014, 01:31:02 am »

So do we HAVE to be on the GE:S team to get our heads modeled as soldiers? ::)
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DrDean

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Re: Guards
« Reply #92 on: March 26, 2014, 02:44:12 am »

I'd prefer it that way right now because of the time required for doing one head and the tradition involved, but if we happen to get to a point where randomized heads are implemented and we need some generic heads, I'll see.
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StupidMarioBros1Fan[1138]

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Re: Guards
« Reply #93 on: March 26, 2014, 02:50:18 am »

Alright, I can wait, it'd just be so awesome killing me friends as myself. XD
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The Cy

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Re: Guards
« Reply #94 on: March 26, 2014, 05:20:14 am »

@DrDean
Don't forget to model your own head  8)
« Last Edit: March 26, 2014, 09:24:16 am by The Cy »
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PATRIOTA

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Re: Guards
« Reply #95 on: April 03, 2014, 10:30:28 am »

Hey Dean. Anything new?    :)
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DrDean

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Re: Guards
« Reply #96 on: April 03, 2014, 09:48:07 pm »

There is! It's me! Used 3D scanning as the method this time. Worked okay, maybe a little more trouble than it was worth but whatever. Took a series of pictures around my head and let 123D Catch calculate it. Please don't stare at the wireframe too long, you might burn your eyes out. I think my topology gets worse with each head, check out those triangles in the middle of the cheek. Good lord. That's why my title says 'Model Man' and not 'Character Artist'.  :P


Here's what the infantry body looks like.


I forgot the soldiers also had a beret so I'll be making that next. Haven't worked on the soldiers too much lately, but this morning I widened the character selection menu to have space for more characters including these guys.
« Last Edit: April 04, 2014, 04:25:02 am by DrDean »
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Jonathon [SSL]

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Re: Guards
« Reply #97 on: April 03, 2014, 10:55:40 pm »

Ignoring the wireframe, the scan doesn't look half bad other than that weird shading going on around your temples and ears. Also, awesome to see another body going. With all these guard models singleplayer might be something to start thiking about...
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The Cy

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Re: Guards
« Reply #98 on: April 04, 2014, 04:11:56 am »

I'm totally blown away. This looks so cool.
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PATRIOTA

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Re: Guards
« Reply #99 on: April 04, 2014, 09:23:03 am »

PERFECT !!!!!! ;D
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kraid

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Re: Guards
« Reply #100 on: April 04, 2014, 11:42:12 am »

Quote
^^Possible new Dr. Doak spotted.

Topology should be edited though.
While it's not necessary to avoid triangles and ngons at all cost (after all, the final model will be triangulated anyway), my main concern would be edge flow and polygon density in areas that do not need it.

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StupidMarioBros1Fan[1138]

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Re: Guards
« Reply #101 on: April 05, 2014, 12:20:54 am »

Ignoring the wireframe, the scan doesn't look half bad other than that weird shading going on around your temples and ears. Also, awesome to see another body going. With all these guard models singleplayer might be something to start thiking about...
I know that a ton of people on youtube would be excited if the team announces making the campaign for this. GoldenEye has one of the most memorable and fun campaigns of all time and I'd love to see it recreated in this mod especially with the maps detailed after the movie, it'd be exactly what we want.
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Jonathon [SSL]

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Re: Guards
« Reply #102 on: April 05, 2014, 05:35:19 pm »

At this point it seems like the biggest limitation would be code, as things like guard patrolling and NPC types and such would all need to be coded.

With the open source'ing of GES, Dean's incredible guard models, and my growing interest in coding, maybe something will happen ;)

It would need to get to a decent stage of development before a public unveiling, however.
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DrDean

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Re: Guards
« Reply #103 on: April 06, 2014, 02:14:09 pm »

All of the patrolling can be done in Hammer with paths, although probably some AI behavior would have to be tweaked to mimic GEN64's. Regardless of how cool singleplayer would be, I think everybody's stance on it (including my own) is to get multiplayer as tip-top shape as possible. Singleplayer would be more of a side project after the multiplayer's very close to or at 100% completion, I reckon. I'm putting words in everybody's mouths here, though.
« Last Edit: April 06, 2014, 02:20:41 pm by DrDean »
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soupcan

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Re: Guards
« Reply #104 on: April 06, 2014, 02:57:09 pm »

All of the patrolling can be done in Hammer with paths, although probably some AI behavior would have to be tweaked to mimic .

Sure, you can set up paths, but the AI has to actually support patrolling first... As it is, GE:S has MP bots and no proper NPC AI.
« Last Edit: April 06, 2014, 08:45:49 pm by soupcan »
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