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Author Topic: ge_train  (Read 21733 times)

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Emilia

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Re: ge_train
« Reply #15 on: January 16, 2014, 11:34:20 pm »

Nice work Cy :)

My only suggestion would be to use a lighter coloured wood on the ceiling in your first screenshot. As the rest of the textures are lighter colours, the dark ceiling feels like it pushing down on you, making it feel quite claustrophobic in an already limited space.

Otherwise, great ;)
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StupidMarioBros1Fan[1138]

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Re: ge_train
« Reply #16 on: January 17, 2014, 02:47:42 am »

Yes, please add bots, that's one thing I hate on most custom maps, no bots spawn. I think the only custom map that I have that does spawn bots is Siberia, but the map is huge and bots get stuck in some places (may or may not be from 4.2.3 messing with the spawn system because some get stuck in the ground so that is probably from the update), but like the area where you exit Surface 1...that tower thingy that if you shoot the locks off you are teleported to the bunker entrance in the custom map, bots will spawn there and just stand there and not know how to use the ladder to leave. There are a lot of cool custom maps that I like to play on, and not always be able to play online so I get lonely.
Map looks great so far, and can't wait for it's release. I like the idea of Ourumov's dead body being in the last cart. lol
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namajnaG

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Re: ge_train
« Reply #17 on: January 17, 2014, 05:12:58 am »

You can definitely see the improvement. Nicely done!
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Levels completed (5.0 READY) ;
Nightfire Overhauls / UT_Codex / UT_Turbine / UT_Morpheus
In development ; PD_Skedar (Halted)

Peroxwhy?gen

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Re: ge_train
« Reply #18 on: January 17, 2014, 08:18:55 am »

So.... Sexy!!!!! I'm going to play this map until my computer explodes of too much Train.
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PATRIOTA

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Re: ge_train
« Reply #19 on: January 17, 2014, 02:46:24 pm »

Good work dude. is getting very good.  do not forget to adjust the wall textures. in the green. and it would leave open that part of the driver of the train.    will be cool to play this map.   good luck      8)
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The Cy

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Re: ge_train
« Reply #20 on: January 29, 2014, 10:53:46 pm »

hey people in the world,
fucking bots have entered the fucking train! They forced me to erase their faces!
here are some action screens:















« Last Edit: January 29, 2014, 10:58:20 pm by The Cy »
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finished: ge_funhouse v4 Download: http://www.mediafire.com/?urjfs3ra2zdslcz

Peroxwhy?gen

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Re: ge_train
« Reply #21 on: January 30, 2014, 02:03:28 am »

Now that looks fucking awesome!
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StupidMarioBros1Fan[1138]

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Re: ge_train
« Reply #22 on: January 30, 2014, 06:13:00 am »

I'm gaining the urge to just nag you on a release date because of awesome this map is looking so far. I'm not going to nag you, but I want to. :o
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terps4life90

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Re: ge_train
« Reply #23 on: January 30, 2014, 07:34:13 am »

Mhm sexy looking :)
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Rick Astley

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Re: ge_train
« Reply #24 on: January 30, 2014, 01:28:59 pm »

Just found an error in this image with the ceiling being slightly mis-alligned

the map looks fantastic :) a real excellent recreation of the original Train level :)
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Rick Astley

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Re: ge_train
« Reply #25 on: January 30, 2014, 01:29:45 pm »

Everything looks excellent :)
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XtremeWRATH

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Re: ge_train
« Reply #26 on: March 02, 2014, 01:20:32 pm »

Looks great can't wait for this map!
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Peroxwhy?gen

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Re: ge_train
« Reply #27 on: March 02, 2014, 07:00:58 pm »

Any more news on this map CY?  Or has real life got you by the bullocks?
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The Cy

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Re: ge_train
« Reply #28 on: March 04, 2014, 03:13:06 am »

Any more news on this map CY?  Or has real life got you by the bullocks?

yeah, busy days at the moment. but most parts (wagons) of the map are finished. I still need some texturing to do. this will take a while, because the train has some weird carpet / upholstery patterns which are hard to find / create / steal  ;)
« Last Edit: March 04, 2014, 03:21:57 am by The Cy »
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finished: ge_funhouse v4 Download: http://www.mediafire.com/?urjfs3ra2zdslcz

Lord_Crow

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Re: ge_train
« Reply #29 on: March 04, 2014, 04:46:59 am »

Well, Good Luck on your hunt for the perfect textures!
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