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Author Topic: [Gameplay] One Bullet is Enough  (Read 6873 times)

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Troy

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[Gameplay] One Bullet is Enough
« on: April 05, 2013, 07:01:59 am »


 

One Bullet is Enough

Description

You are given a golden gun with only one bullet and a knife. Every hit on your opponent is an instant kill, and will reward you with a bullet. You are limited to three lives per round. The last man standing will be crowned the ultimate marksman!

Credits

Sylvanusx for posting the game mode from CoD
You Only Live Twice (recoded) - Killer Monkey

« Last Edit: February 05, 2014, 03:58:58 pm by Troy »
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VC - Being such a dick, KM must be stroked before springing into action.

Troy

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Re: [Gameplay] One Bullet is Enough
« Reply #1 on: April 05, 2013, 09:06:33 am »

For those of you who are interested in trying this out, there will be an event tomorrow on my server hosted by Bashe.

http://steamcommunity.com/groups/gesevents#events/1820853179361800354
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TriDefiance

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Re: [Gameplay] One Bullet is Enough
« Reply #2 on: April 05, 2013, 10:16:41 am »

Hmm, a copy of One In The Chamber, from Cod.
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namajnaG

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Re: [Gameplay] One Bullet is Enough
« Reply #3 on: April 05, 2013, 11:03:51 am »

Hmm, a copy of One In The Chamber, from Cod.

CoD copied enough stuff before, It's time for us to do so ;)

Nicely done, Troy. I will try to attend to the event.

Troy

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Re: [Gameplay] One Bullet is Enough
« Reply #4 on: April 05, 2013, 04:54:12 pm »

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Troy

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Re: [Gameplay] One Bullet is Enough
« Reply #5 on: April 06, 2013, 04:22:22 pm »

The download link has been posted.
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Rick Astley

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Re: [Gameplay] One Bullet is Enough
« Reply #6 on: April 07, 2013, 01:37:45 pm »

This gamemode sounds very interesting :-)
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Troy

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Re: [Gameplay] One Bullet is Enough
« Reply #7 on: April 13, 2013, 06:47:28 pm »

I made a quick update to this.  Enjoy guys.
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Troy

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Re: [Gameplay] One Bullet is Enough
« Reply #8 on: April 26, 2013, 09:02:36 pm »

Known problem

- When creating a LAN server, spawning in some bots, someone is eliminated, disconnecting from a game that's in progress, the game mode returns NoneType when running the CheckWin function.  KM or myself will have this fixed ASAP.
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Troy

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Re: [Gameplay] One Bullet is Enough
« Reply #9 on: May 30, 2013, 05:32:15 pm »

Updated the download link in preparation for 4.2.3.
« Last Edit: May 30, 2013, 05:34:57 pm by Troy »
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Troy

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Re: [Gameplay] One Bullet is Enough
« Reply #10 on: June 06, 2013, 04:40:53 pm »

Another update will be made to this game mode because of the new observer and non-observer abilities.  I will recode this soon.
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Troy

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Re: [Gameplay] One Bullet is Enough
« Reply #11 on: June 10, 2013, 07:29:07 pm »

Download link updated.
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Troy

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Re: [Gameplay] One Bullet is Enough
« Reply #12 on: July 22, 2013, 09:07:53 am »

I've discovered when the final person is eliminated, he is given a latent observer bar, and it becomes visible when the next round starts.  This has been corrected.
« Last Edit: July 22, 2013, 09:29:03 am by Troy »
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Re: [Gameplay] One Bullet is Enough
« Reply #13 on: January 31, 2014, 02:08:52 pm »

Quick update to a function that was changed in 4.2.4.
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