I have 2 bugs in 1 here, as they're related to each other (sort of: they both deal with the number of bots, but they're completely different otherwise):
- First of all, say you'd want to start a game with yourself and 31 bots, for a full 32-player game. You set the max amount of players to 32 and the max amount of bots to 31. Problem: only 31 players (you and 30 bots). Setting either bots to 32 OR players to 33 doesn't solve this. Instead, you need to set bots to 32 AND players to 33. This is also the case with lower amounts (like: needing to set bots to 5 and players to 6 to start a 1 player + 4 bots game). In other words: the player amount AND bot amount both have to be set at least 1 higher than you're looking for.
- Secondly, the game doesn't seem to handle a many-players server properly. I haven't tested what the limit was (29 was the last I tested, which still had this problem), but when there's a certain amount of players (so far I only know of bots, for obvious reasons) in a server, all ammo found in the map is "infinite" (doesn't disappear when you walk over it. In fact, when you walk over an ammo box, you get its respective ammo multiple times already). This is of course especially silly with Living Daylights.