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Author Topic: [Gameplay] Hold the Briefcase  (Read 8634 times)

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Enzo.Matrix

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Re: [Gameplay] Hold the Briefcase
« Reply #15 on: September 24, 2012, 04:56:25 pm »

Wow.. 

anyway..


Good Job Euphonic!
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Troy

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Re: [Gameplay] Hold the Briefcase
« Reply #16 on: April 26, 2013, 09:27:52 pm »

It has always bothered me that you're using IncrementScore and IncrementRoundScore.  Why are you precaching something that you never use?  GEUtil.PrecacheParticleEffect( "ge_impact_sparks" )
« Last Edit: April 26, 2013, 09:31:53 pm by Troy »
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WNxEuphonic

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Re: [Gameplay] Hold the Briefcase
« Reply #17 on: April 29, 2013, 08:56:11 am »

Why are you precaching something that you never use?  GEUtil.PrecacheParticleEffect( "ge_impact_sparks" )

Oh, haha. Yeah, I was playing around with particle effects on players holding the briefcase (it didn't work well since the effects can't be attached to an object, only given a set position). Must have forgotten to remove the precache at the end.
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