GoldenEye: Source Forums

  • November 27, 2024, 11:32:09 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: [bug] After Action Report broken  (Read 5548 times)

0 Members and 2 Guests are viewing this topic.

DaFees

  • Agent
  • *
  • Posts: 18
  • Reputation Power: 1
  • DaFees has no influence.
  • Offline Offline
[bug] After Action Report broken
« on: September 09, 2012, 07:28:44 pm »

Hello all,

I don't know what is causing the issue but I just played a couple rounds against some bots and each time after each round the "After Action Report" would always say that only 3 awards were awarded ("Shortest Innings," "Where's The Armor," and "Where's The Ammo," each, all awarded to me). Also it would list everyone's favorite weapon as none. I recall this also happening the other week when I played some LAN matches with some friends. This bug makes it, seemingly, impossible as a result to unlock certain achievements.

If it matters I am running the latest version of GE:S v4.2.1.
« Last Edit: September 09, 2012, 07:44:10 pm by DaFees »
Logged

namajnaG

  • Grindcore FM worshipper
  • 007
  • ****
  • Posts: 1,144
  • Reputation Power: 333
  • namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!
  • Offline Offline
Re: [bug] After Action Report broken
« Reply #1 on: September 10, 2012, 02:54:11 am »

That is very strange, I ain't never seen anything like it.

TriDefiance

  • 00 Agent
  • ***
  • Posts: 343
  • Reputation Power: 78
  • TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!TriDefiance is awe-inspiring!
  • Offline Offline
Re: [bug] After Action Report broken
« Reply #2 on: September 10, 2012, 03:15:15 am »

If it matters I am running the latest version of GE:S v4.2.1.

Try upgrading to v4.2.2! :)
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: [bug] After Action Report broken
« Reply #3 on: September 10, 2012, 08:31:18 pm »

Try upgrading to v4.2.2! :)

That won't solve a damn thing.

@DaFees

Open the console and type "developer 1" without quotes.

Then play your round and wait for the round report to show up. Right after it appears, copy a good portion of the console log and paste it into a code block on this thread.
Logged

DaFees

  • Agent
  • *
  • Posts: 18
  • Reputation Power: 1
  • DaFees has no influence.
  • Offline Offline
Re: [bug] After Action Report broken
« Reply #4 on: September 11, 2012, 03:15:28 am »

@KM: I apologize if this is too much, but what I did was setup and play a one minute round. I figured in one minute the console wouldn't get too cluttered that I could give you a nice big picture from beginning (when I hit start server) to end (when I disconnect).

Spoiler for Hiden:
Code: [Select]
[FMOD] Loaded song music/gamestartup6.mp3
[FMOD] Playing song music/gamestartup6.mp3
[FMOD] Fade IN completed
maxplayers set to 16
[FMOD] Loaded playlist scripts/music/level_music_ge_basement_classic
---- Host_NewGame ----
Spawn Server: ge_basement_classic
[FMOD] Loaded song music/flight_from_arkangel.mp3
[FMOD] Playing song music/flight_from_arkangel.mp3
[FMOD] Fade IN completed
execing skill_manifest.cfg
execing skill.cfg
Executing listen server config file
GE Ai: Ai Interface instantiated more than once!
Invalid scenario 'Arsenal' included in gameplay cycle file. Ignored.
Loading scenario DeathMatch from cache
Gameplay MD5: 7a150cdb951a50b39a49ccbb6aa004a1 (OFFICIAL)
Executing gamemode [DeathMatch.cfg] config file
Loaded gamemode DeathMatch
Set Gravity 700.0 (0.250 tolerance)
GetClientConVarValue: player invalid index 0
GetClientConVarValue: player invalid index 0
GetClientConVarValue: player invalid index 0
Created class baseline: 13 classes, 3838 bytes.
16 player server started
execing listenserver.cfg
FCVAR_CHEAT cvars reverted to defaults.
execing DeathMatch.cfg
[Loadout] Activated loadout Moonraker
[Loadout] Set Weapon in Slot 0 to weapon_cmag
[Loadout] Set Weapon in Slot 1 to weapon_cmag
[Loadout] Set Weapon in Slot 2 to weapon_ar33
[Loadout] Set Weapon in Slot 3 to weapon_ar33
[Loadout] Set Weapon in Slot 4 to weapon_remotemine
[Loadout] Set Weapon in Slot 5 to weapon_rocket_launcher
[Loadout] Set Weapon in Slot 6 to weapon_moonraker
[Loadout] Set Weapon in Slot 7 to weapon_moonraker
Compressing fragments (21094 -> 10563 bytes)

Deathmatch
Map: ge_basement_classic
Players: 1 / 16
Build: 4104
Server Number: 3

No pure server whitelist. sv_pure = 0
Initializing renderer...
Couldn't find customization file 'sound/player/jingle.wav'.
Compressing fragments (2871 -> 2621 bytes)
"dafees<12><STEAM_0:1:12581420><>" STEAM USERID validated
R_RedownloadAllLightmaps took 312.433 msec!
"materials/maps/ge_complex_classic/c-113_890_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c-270_-172_119.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c-394_192_164.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c-400_448_-64.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c-400_448_63.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c-4_599_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c-618_331_66.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c150_-172_151.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c150_-172_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c179_573_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c18_-434_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c248_-430_164.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c294_534_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c37_314_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c389_319_164.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c390_617_164.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c420_860_65.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c468_-513_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c483_-648_164.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c513_275_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c644_22_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c671_-268_56.vtf": can't be found on disk
R_RedownloadAllLightmaps took 291.041 msec!
"materials/maps/ge_complex_classic/c-113_890_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c-270_-172_119.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c-394_192_164.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c-400_448_-64.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c-400_448_63.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c-4_599_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c-618_331_66.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c150_-172_151.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c150_-172_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c179_573_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c18_-434_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c248_-430_164.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c294_534_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c37_314_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c389_319_164.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c390_617_164.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c420_860_65.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c468_-513_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c483_-648_164.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c513_275_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c644_22_56.vtf": can't be found on disk
"materials/maps/ge_complex_classic/c671_-268_56.vtf": can't be found on disk
   VAC secure mode disabled.
Sending full update to Client dafees
Compressing fragments (1909 -> 1258 bytes)
dafees has connected
Set Gravity 700.0 (0.250 tolerance)
Signon traffic "CLIENT":  incoming 15.300 KB, outgoing 3.372 KB
dafees is invulnerable for 2.00 seconds...
dafees is now playing as Bond
Soundscape: ge_library_classic.basement
dafees lost invulnerability...
GetUserSetting: cvar 'cl_spec_mode' unknown.
Loading Python Ai Tasks and Schedules...
Loading NPC bot_deathmatch from cache
NPC set to level 00 Agent!
Pure Aiyum is invulnerable for 2.00 seconds...
GetUserSetting: cvar 'cl_spec_mode' unknown.
Loading NPC bot_deathmatch from cache
NPC set to level 00 Agent!
Captain America is invulnerable for 2.00 seconds...
GetUserSetting: cvar 'cl_spec_mode' unknown.
Loading NPC bot_deathmatch from cache
NPC set to level 00 Agent!
Black Lady Tactics is invulnerable for 2.00 seconds...
GetUserSetting: cvar 'cl_spec_mode' unknown.
Loading NPC bot_deathmatch from cache
NPC set to level Secret Agent!
Ourumovson is invulnerable for 2.00 seconds...
GetUserSetting: cvar 'cl_spec_mode' unknown.
Loading NPC bot_deathmatch from cache
NPC set to level Secret Agent!
The Beast is invulnerable for 2.00 seconds...
GetUserSetting: cvar 'cl_spec_mode' unknown.
Loading NPC bot_deathmatch from cache
NPC set to level 00 Agent!
Expansion Pak 4MB is invulnerable for 2.00 seconds...
GetUserSetting: cvar 'cl_spec_mode' unknown.
Loading NPC bot_deathmatch from cache
NPC set to level Secret Agent!
You Saved Me! is invulnerable for 2.00 seconds...
GetUserSetting: cvar 'cl_spec_mode' unknown.
Loading NPC bot_deathmatch from cache
NPC set to level 00 Agent!
What The Heck! is invulnerable for 2.00 seconds...
GetUserSetting: cvar 'cl_spec_mode' unknown.
Loading NPC bot_deathmatch from cache
NPC set to level Secret Agent!
The Chicken Cow is invulnerable for 2.00 seconds...
Compressing fragments (975 -> 687 bytes)
Pure Aiyum has connected
Captain America has connected
Black Lady Tactics has connected
Ourumovson has connected
The Beast has connected
Expansion Pak 4MB has connected
You Saved Me! has connected
What The Heck! has connected
The Chicken Cow has connected
You Saved Me! lost invulnerability...
Pure Aiyum lost invulnerability...
Ourumovson lost invulnerability...
The Beast lost invulnerability...
The Chicken Cow lost invulnerability...
Captain America lost invulnerability...
What The Heck! lost invulnerability...
Black Lady Tactics lost invulnerability...
Expansion Pak 4MB lost invulnerability...
The Chicken Cow took 60.0 damage to hitbox 1, 100 HP / 0 AP remaining.
The Beast took 60.0 damage to hitbox 1, 100 HP / 0 AP remaining.
Ourumovson took 60.0 damage to hitbox 1, 100 HP / 0 AP remaining.
Expansion Pak 4MB took 60.0 damage to hitbox 1, 100 HP / 0 AP remaining.
Ourumovson is invulnerable for 0.50 seconds...
Pure Aiyum took 60.0 damage to hitbox 1, 100 HP / 0 AP remaining.
The Chicken Cow is invulnerable for 0.50 seconds...
Black Lady Tactics took 60.0 damage to hitbox 1, 100 HP / 0 AP remaining.
The Beast is invulnerable for 0.50 seconds...
Pure Aiyum is invulnerable for 0.50 seconds...
Black Lady Tactics is invulnerable for 0.50 seconds...
Expansion Pak 4MB is invulnerable for 0.50 seconds...
Ourumovson lost invulnerability...
The Chicken Cow lost invulnerability...
The Beast lost invulnerability...
Pure Aiyum lost invulnerability...
Black Lady Tactics lost invulnerability...
Expansion Pak 4MB lost invulnerability...
Expansion Pak 4MB took 60.0 damage to hitbox 1, 40 HP / 0 AP remaining.
Ourumovson took 60.0 damage to hitbox 1, 40 HP / 0 AP remaining.
Expansion Pak 4MB is invulnerable for 0.74 seconds...
Ourumovson is invulnerable for 0.74 seconds...
Expansion Pak 4MB's invulnerability blocked that hit!
Ourumovson took 420.0 damage to hitbox 0, 0 HP / 0 AP remaining.
Ourumovson is invulnerable for 0.98 seconds...
dafees killed Ourumovson with a Remote Mine.
Expansion Pak 4MB took 10.0 damage to hitbox 0, 30 HP / 0 AP remaining.
Expansion Pak 4MB is invulnerable for 0.80 seconds...
Black Lady Tactics took 60.0 damage to hitbox 1, 40 HP / 0 AP remaining.
The Chicken Cow took 60.0 damage to hitbox 1, 40 HP / 0 AP remaining.
Pure Aiyum took 60.0 damage to hitbox 1, 40 HP / 0 AP remaining.
The Chicken Cow is invulnerable for 0.74 seconds...
The Beast took 60.0 damage to hitbox 1, 40 HP / 0 AP remaining.
Black Lady Tactics is invulnerable for 0.74 seconds...
The Beast is invulnerable for 0.74 seconds...
Pure Aiyum is invulnerable for 0.74 seconds...
Ourumovson lost invulnerability...
Expansion Pak 4MB lost invulnerability...
CBaseEntity::TakeDamage:  with inputInfo.GetDamageForce() == vec3_origin
Expansion Pak 4MB took 5.0 damage to hitbox 0, 25 HP / 0 AP remaining.
AddMultiDamage:  g_MultiDamage.GetDamageForce() == vec3_origin
CBaseEntity::TakeDamage:  with inputInfo.GetDamageForce() == vec3_origin
Expansion Pak 4MB took 12.0 damage to hitbox 0, 13 HP / 0 AP remaining.
Expansion Pak 4MB is invulnerable for 0.90 seconds...
The Chicken Cow lost invulnerability...
Black Lady Tactics lost invulnerability...
The Beast lost invulnerability...
Pure Aiyum lost invulnerability...
Black Lady Tactics took 60.0 damage to hitbox 1, -20 HP / 0 AP remaining.
Expansion Pak 4MB lost invulnerability...
Black Lady Tactics is invulnerable for 1.10 seconds...
The Beast killed Black Lady Tactics with Slappers Headshot.
The Chicken Cow took 60.0 damage to hitbox 1, -20 HP / 0 AP remaining.
The Chicken Cow is invulnerable for 1.10 seconds...
Pure Aiyum killed The Chicken Cow with Slappers Headshot.
You Saved Me! took 37.0 damage to hitbox 0, 123 HP / 0 AP remaining.
You Saved Me! took 91.0 damage to hitbox 0, 32 HP / 0 AP remaining.
You Saved Me! is invulnerable for 0.79 seconds...
Black Lady Tactics lost invulnerability...
The Chicken Cow lost invulnerability...
You Saved Me! lost invulnerability...
CBaseEntity::TakeDamage:  with inputInfo.GetDamageForce() == vec3_origin
Expansion Pak 4MB took 8.0 damage to hitbox 0, 5 HP / 0 AP remaining.
CBaseEntity::TakeDamage:  with inputInfo.GetDamageForce() == vec3_origin
Expansion Pak 4MB took 10.0 damage to hitbox 0, -5 HP / 0 AP remaining.
Expansion Pak 4MB is invulnerable for 1.01 seconds...
dafees killed Expansion Pak 4MB with a Remote Mine.
What The Heck! took 60.0 damage to hitbox 1, 100 HP / 0 AP remaining.
What The Heck! is invulnerable for 0.50 seconds...
The Beast took 60.0 damage to hitbox 1, -20 HP / 0 AP remaining.
What The Heck! killed The Beast with Slappers Headshot.
The Beast is invulnerable for 1.10 seconds...
What The Heck! lost invulnerability...
Expansion Pak 4MB lost invulnerability...
Ourumovson is invulnerable for 2.00 seconds...
player(.PAVCBaseEntity@@) thinking for 11.07 ms!!!
npc_gebase(.PAVCBaseEntity@@) thinking for 12.16 ms!!!
The Beast lost invulnerability...
Ourumovson lost invulnerability...
Black Lady Tactics is invulnerable for 2.00 seconds...
The Chicken Cow is invulnerable for 2.00 seconds...
npc_gebase(.PAVCBaseEntity@@) thinking for 12.88 ms!!!
Black Lady Tactics lost invulnerability...
The Chicken Cow lost invulnerability...
Expansion Pak 4MB is invulnerable for 2.00 seconds...
The Beast is invulnerable for 2.00 seconds...
Expansion Pak 4MB lost invulnerability...
The Beast lost invulnerability...
CBaseEntity::TakeDamage:  with inputInfo.GetDamageForce() == vec3_origin
Captain America took 8.0 damage to hitbox 0, 160 HP / 152 AP remaining.
Captain America took 18.0 damage to hitbox 0, 160 HP / 134 AP remaining.
CBaseEntity::TakeDamage:  with inputInfo.GetDamageForce() == vec3_origin
Black Lady Tactics took 5.0 damage to hitbox 1, 155 HP / 0 AP remaining.
AddMultiDamage:  g_MultiDamage.GetDamageForce() == vec3_origin
CBaseEntity::TakeDamage:  with inputInfo.GetDamageForce() == vec3_origin
Black Lady Tactics took 13.0 damage to hitbox 0, 142 HP / 0 AP remaining.
You Saved Me! took 36.0 damage to hitbox 0, -4 HP / 0 AP remaining.
You Saved Me! is invulnerable for 1.00 seconds...
Captain America is invulnerable for 0.50 seconds...
Black Lady Tactics is invulnerable for 0.50 seconds...
dafees killed You Saved Me! with a Remote Mine.
Captain America lost invulnerability...
Black Lady Tactics lost invulnerability...
Black Lady Tactics took 53.0 damage to hitbox 0, 89 HP / 0 AP remaining.
Black Lady Tactics took 116.0 damage to hitbox 0, -27 HP / 0 AP remaining.
Black Lady Tactics is invulnerable for 1.14 seconds...
dafees killed Black Lady Tactics with a Remote Mine.
You Saved Me! lost invulnerability...
Black Lady Tactics lost invulnerability...
dafees took 40.0 damage to hitbox 7, 120 HP / 0 AP remaining.
dafees is invulnerable for 0.50 seconds...
dafees lost invulnerability...
Ourumovson took 160.0 damage to hitbox 1, 0 HP / 0 AP remaining.
Pure Aiyum killed Ourumovson with a Cougar Magnum Headshot.
Ourumovson is invulnerable for 0.98 seconds...
Ourumovson lost invulnerability...
You Saved Me! is invulnerable for 2.00 seconds...
dafees took 80.0 damage to hitbox 2, 40 HP / 0 AP remaining.
dafees is invulnerable for 0.74 seconds...
Black Lady Tactics is invulnerable for 2.00 seconds...
dafees lost invulnerability...
dafees took 80.0 damage to hitbox 2, -40 HP / 0 AP remaining.
Captain America killed dafees with a Moonraker Laser.
[FMOD] Music Paused
dafees is invulnerable for 1.22 seconds...
Soundscape: ge_library_classic.basement
You Saved Me! lost invulnerability...
[FMOD] Fade OUT completed
dafees lost invulnerability...
Black Lady Tactics lost invulnerability...
npc_gebase thinking for 14.77ms!!! (SCHED_ESTABLISH_LINE_OF_FIRE); r0.28 (c0.09, pst0.00, ms0.02), p-r0.01, m17.62
Expansion Pak 4MB took 40.0 damage to hitbox 4, 120 HP / 0 AP remaining.
Expansion Pak 4MB is invulnerable for 0.50 seconds...
Ourumovson is invulnerable for 2.00 seconds...
Expansion Pak 4MB lost invulnerability...
The Chicken Cow took 40.0 damage to hitbox 5, 120 HP / 0 AP remaining.
The Chicken Cow is invulnerable for 0.50 seconds...
The Chicken Cow lost invulnerability...
[FMOD] Music Resumed
The Chicken Cow took 160.0 damage to hitbox 1, -40 HP / 0 AP remaining.
The Chicken Cow is invulnerable for 1.22 seconds...
The Beast killed The Chicken Cow with a Moonraker Laser Headshot.
Ourumovson lost invulnerability...
dafees is invulnerable for 2.00 seconds...
[FMOD] Fade IN completed
What The Heck! took 160.0 damage to hitbox 1, -60 HP / 0 AP remaining.
What The Heck! is invulnerable for 1.34 seconds...
Captain America killed What The Heck! with a Moonraker Laser Headshot.
The Chicken Cow lost invulnerability...
The Beast took 60.0 damage to hitbox 1, 100 HP / 0 AP remaining.
Black Lady Tactics took 40.0 damage to hitbox 5, 120 HP / 0 AP remaining.
The Beast is invulnerable for 0.50 seconds...
Black Lady Tactics is invulnerable for 0.50 seconds...
The Beast lost invulnerability...
Expansion Pak 4MB took 160.0 damage to hitbox 1, -40 HP / 0 AP remaining.
Expansion Pak 4MB is invulnerable for 1.22 seconds...
Pure Aiyum killed Expansion Pak 4MB with a Cougar Magnum Headshot.
Black Lady Tactics lost invulnerability...
Black Lady Tactics took 80.0 damage to hitbox 2, 40 HP / 0 AP remaining.
Black Lady Tactics is invulnerable for 0.74 seconds...
What The Heck! lost invulnerability...
Pure Aiyum took 40.0 damage to hitbox 4, 0 HP / 0 AP remaining.
Pure Aiyum is invulnerable for 0.98 seconds...
Captain America killed Pure Aiyum with a Moonraker Laser.
dafees lost invulnerability...
Black Lady Tactics lost invulnerability...
Black Lady Tactics took 80.0 damage to hitbox 2, -40 HP / 0 AP remaining.
Expansion Pak 4MB lost invulnerability...
Black Lady Tactics is invulnerable for 1.22 seconds...
The Beast killed Black Lady Tactics with a Moonraker Laser.
Pure Aiyum lost invulnerability...
Black Lady Tactics lost invulnerability...
You Saved Me! took 40.0 damage to hitbox 6, 160 HP / 120 AP remaining.
You Saved Me! is invulnerable for 0.50 seconds...
The Chicken Cow is invulnerable for 2.00 seconds...
npc_gebase(.PAVCBaseEntity@@) thinking for 10.55 ms!!!
You Saved Me! lost invulnerability...
You Saved Me! took 80.0 damage to hitbox 2, 160 HP / 40 AP remaining.
The Beast took 63.0 damage to hitbox 1, 37 HP / 0 AP remaining.
The Beast took 146.0 damage to hitbox 0, 0 HP / 0 AP remaining.
You Saved Me! is invulnerable for 0.50 seconds...
dafees killed The Beast with a Rocket Launcher.
The Beast is invulnerable for 0.98 seconds...
You Saved Me! lost invulnerability...
The Beast lost invulnerability...
Expansion Pak 4MB is invulnerable for 2.00 seconds...
npc_gebase(.PAVCBaseEntity@@) thinking for 10.57 ms!!!
Captain America took 40.0 damage to hitbox 3, 160 HP / 94 AP remaining.
Captain America is invulnerable for 0.50 seconds...
The Chicken Cow lost invulnerability...
What The Heck! is invulnerable for 2.00 seconds...
Captain America lost invulnerability...
Pure Aiyum is invulnerable for 2.00 seconds...
You Saved Me! took 80.0 damage to hitbox 2, 120 HP / 0 AP remaining.
You Saved Me! is invulnerable for 0.50 seconds...
Black Lady Tactics is invulnerable for 2.00 seconds...
npc_gebase(.PAVCBaseEntity@@) thinking for 10.93 ms!!!
You Saved Me! lost invulnerability...
Captain America took 40.0 damage to hitbox 3, 160 HP / 54 AP remaining.
Captain America is invulnerable for 0.50 seconds...
Expansion Pak 4MB lost invulnerability...
What The Heck! lost invulnerability...
Captain America lost invulnerability...
Pure Aiyum lost invulnerability...
Black Lady Tactics lost invulnerability...
Captain America took 40.0 damage to hitbox 3, 160 HP / 14 AP remaining.
You Saved Me! took 40.0 damage to hitbox 4, 80 HP / 0 AP remaining.
Captain America is invulnerable for 0.50 seconds...
You Saved Me! is invulnerable for 0.50 seconds...
Captain America lost invulnerability...
You Saved Me! lost invulnerability...
You Saved Me! took 160.0 damage to hitbox 1, -80 HP / 0 AP remaining.
Captain America killed You Saved Me! with a Moonraker Laser Headshot.
You Saved Me! is invulnerable for 1.46 seconds...
The Beast is invulnerable for 2.00 seconds...
What The Heck! took 40.0 damage to hitbox 4, 120 HP / 0 AP remaining.
What The Heck! is invulnerable for 0.50 seconds...
You Saved Me! lost invulnerability...
What The Heck! lost invulnerability...
Captain America took 80.0 damage to hitbox 2, 94 HP / 0 AP remaining.
Captain America is invulnerable for 0.50 seconds...
The Beast lost invulnerability...
Pure Aiyum took 131.0 damage to hitbox 4, 29 HP / 0 AP remaining.
Pure Aiyum took 322.0 damage to hitbox 0, 0 HP / 0 AP remaining.
Pure Aiyum is invulnerable for 0.98 seconds...
dafees killed Pure Aiyum with a Rocket Launcher.
Captain America lost invulnerability...
Pure Aiyum lost invulnerability...
Captain America took 40.0 damage to hitbox 6, 54 HP / 0 AP remaining.
The Chicken Cow took 192.0 damage to hitbox 1, -32 HP / 0 AP remaining.
dafees killed The Chicken Cow with a Rocket Launcher Headshot.
The Chicken Cow is invulnerable for 1.17 seconds...
Captain America is invulnerable for 0.66 seconds...
Captain America lost invulnerability...
The Chicken Cow lost invulnerability...
You Saved Me! is invulnerable for 2.00 seconds...
What The Heck! took 160.0 damage to hitbox 1, -40 HP / 0 AP remaining.
What The Heck! is invulnerable for 1.22 seconds...
Captain America killed What The Heck! with a Moonraker Laser Headshot.
Move goal with no route!
Move goal with no route!
Move goal with no route!
Match Ending...
[FMOD] Music Paused
What The Heck! lost invulnerability...
1. dafees: shortin
2. dafees: notac10
3. dafees: wta
You Saved Me! lost invulnerability...
[FMOD] Fade OUT completed
 0:Stopped sound ui\buttonrollover.wav
 1:Stopped sound ui\buttonclickrelease.wav
 2:Stopped sound ui\buttonrollover.wav
 3:Stopped sound ui\buttonrollover.wav
[FMOD] Music Resumed
Dropped dafees from server (Disconnect by user.)
[FMOD] Loaded playlist scripts/music/level_music__menu
Dropped The Chicken Cow from server (Server shutting down)
Dropped What The Heck! from server (Server shutting down)
Dropped You Saved Me! from server (Server shutting down)
Dropped Expansion Pak 4MB from server (Server shutting down)
Dropped The Beast from server (Server shutting down)
Dropped Ourumovson from server (Server shutting down)
Dropped Black Lady Tactics from server (Server shutting down)
Dropped Captain America from server (Server shutting down)
Dropped Pure Aiyum from server (Server shutting down)
[FMOD] Loaded song music/gamestartup7.mp3
[FMOD] Playing song music/gamestartup7.mp3
[FMOD] Fade IN completed
[FMOD] Loaded song music/gamestartup3.mp3
[FMOD] Playing song music/gamestartup3.mp3
[FMOD] Fade IN completed
Logged
Pages: [1]   Go Up