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Author Topic: [Gameplay] Uplink  (Read 9031 times)

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WNxEuphonic

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Re: [Gameplay] Uplink (Small Update Nov. 6)
« Reply #15 on: November 08, 2012, 03:50:26 pm »

Uplink should add a trace check to make sure the player can be "seen" from the capture point. I can help you write that in Euph.

I was going to do something like this, but because the ring goes through walls I thought it might lead to confusion.

Igmuwa

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Re: [Gameplay] Uplink (Small Update Nov. 6)
« Reply #16 on: November 08, 2012, 04:19:50 pm »

It use to say contested when two people from opposing teams were in a point.

Yep, it does still I think.
But not when there is a wall between, then you can only tell by the radar and the stopped progress bar.
I don't think it says that if a player has spawned in it either, at least not if being AFK.
I guess it's triggered when damaging eachother?
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WNxEuphonic

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Re: [Gameplay] Uplink (Small Update Nov. 6)
« Reply #17 on: November 09, 2012, 05:39:27 am »

The older version of Uplink said "Contested," the current version just makes it dim.

Troy

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Re: [Gameplay] Uplink (Small Update Nov. 6)
« Reply #18 on: November 09, 2012, 08:24:31 am »

Yep, I saw that when I went through the code.
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WNxEuphonic

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Re: [Gameplay] Uplink
« Reply #19 on: June 29, 2013, 04:54:16 pm »

Update June. 29, 2013
Updated code to 4.2.3 styling. Changed the way the numbers at the top of the screen are displayed to make them look more centered. The glowing ring around Uplink Points are now slightly elevated to avoid clipping with the ground. As of 4.2.3, the size of an Uplink Point the game recognizes you in is much smaller than it should be. This seems to be a game glitch and not a code one, so will need a fix.
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- Known Issues -
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(MAJOR) All Uplink Points spawn with a radius much less than normal. I believe this is a glitch in GoldenEye: Source itself and we'll just need to wait for a fix.

WNxEuphonic

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Re: [Gameplay] Uplink
« Reply #20 on: November 21, 2013, 01:51:51 pm »



Huge update today with over 16 tweaks, new features and improvements! Uplink is now polished and ready for your server or LAN party. Please post any feedback including suggestions for future features below and have fun!

Update Nov. 20 2013
Made objective icons more transparent
Fixed objective icons not flashing when contested
Fixed Uplinks spawning too close together
Increased distance from an Uplink where objective icon fades away
Changed objective icons to show percentage of Uplink completed when contested
Added message when Uplink is blocked
Added sound notice when Uplink is blocked
Changed divider when all Uplinks are owned to ":" from "-"
Fixed error message from warmup timer
Added intense light pulse on Uplink completion
Cleaned up code
Improved hints, descriptions and other text; Changed "Uplink Point" to "Uplink"
Increased time to make an Uplink
Increased amount of time required for an Uplink to generate a point for its owner
Increased Uplink size
Added ability to check version number by typing "!version" into chat

The Cy

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Re: [Gameplay] Uplink
« Reply #21 on: November 21, 2013, 05:41:59 pm »

Very cool, thanks man!
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