GoldenEye: Source Forums

  • November 22, 2024, 01:36:23 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Mode Script Compile Problem: Eclipse can't import GEGamePlay  (Read 6896 times)

0 Members and 1 Guest are viewing this topic.

Joe

  • Secret Agent
  • **
  • Posts: 139
  • Reputation Power: 54
  • Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.
  • Offline Offline
Mode Script Compile Problem: Eclipse can't import GEGamePlay
« on: August 22, 2012, 12:31:23 pm »

Hi,

My Eclipse can't import the GEGamePlay module despite knowing where it is (see screen shot 1).

I've followed all of the instructions in the GE:S Eclipse PyDev install guide.

The compiler's error message can be seen in screen shot 2.
Logged
Free games:FPS + RTS: Renegade X & Battlezone 1.5,RTS: 7 Kingdoms & Open Red Alert, TBS:Hedgewars, playcatan.com & www.wesnoth.org

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Mode Script Compile Problem: Eclipse can't import GEGamePlay
« Reply #1 on: August 22, 2012, 05:33:17 pm »

You can't run the script from the debugger. You have to load the gameplay Ingame, inside Goldeneye source, then connect to the remote debugger. See the tutorial and read the end carefully.
Logged
Pages: [1]   Go Up