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Author Topic: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens  (Read 26943 times)

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Wake[of]theBunT

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Hey loyal fans and friends,


This update will document some unfortunate news out of our control, yet from
that giving you news of a better release in the making.
Read on fair community!




First and foremost we regret to inform our loyal fans and all those who had been looking forward to the July 20th release of GoldenEye: Source v4.2 that we have been forced to push back our previously announced release date.

We are delaying the release due to technical difficulties that have occurred with the Steam Server Browser. Some time around July 3rd, Valve released an update that broke the server browser for all Source based mods, not just us. Recently, a fix was discovered by the community and we are delaying to ensure Valve does not break this functionality again.

The delay will be at least one week to prove continued functionality of the server browser. We will announce several days in advance of the actual release date, so you can mark your calendars. In the meantime we have more treats to bring you!





Loading Screens are one of our lesser talked about new features of 4.2. We felt these were an important addition to the game, not only to provide some eye candy during the loading process but also to provide some gameplay tips that will help new players.

Whilst the map is loading a gameplay tip is displayed in the space on the document page. This loading tip will be localized in the language that the player has selected to use.




Casino has also received a special loading screen style due to the fact that the map isn't strictly part of GoldenEye.




Each loading screen is based on a standard template. We will be publically releasing this template shortly after 4.2 so that custom maps may have their own loading screens!




Our next map media update is Caverns. Sharpshootah has been busy reworking since 4.1 was released. With a re-imagining of entire sections of the map, gone are the days of choke points stifling the map, trapping players. New pathways have been created to open up the map, while still retaining it's classic GoldenEye feel. The corridor of death is a thing of the past.

An aesthetic change gives Caverns the feeling of a living, breathing underground lair filled with equipment and machinery and of course signature Bond weapons. The updated visuals include improved lighting, gorgeous new boiler tank models, consoles, offices, and walkways. These change bring Caverns in line with our goal to continually improve our map collection.

Weapon and Armor placements have also been tweaked to make for a less frustrating experience, evening out weapon placement around the map so you're no longer stuck fighting a stream of powerful enemies with a Klobb.

Click for larger image






As always, you can follow us more closely at our community hubs! We love your contributions, and excitement. Continue to give your opinions, and get involved with our discussion areas!


With dedication comes reward, in a game that is always evolving and releasing. Made by the fans for the fans. As always, we are taking applications for our open positions, and Community Manager role. Mature and dedicated folk head Here to Apply



Sincerely,
Team GoldenEye: Source.
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PPK

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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #1 on: July 22, 2012, 09:57:51 am »

Ah, Caverns looks better with every dev announcement. The loading screens look ace but where will the progress bar be? Not splotched on top of the artwork, am I right? Or is Valve adamant in having it spoiling the view?

Quote
The corridor of death is a thing of the past.

Finally.
« Last Edit: July 22, 2012, 10:03:17 am by PPK »
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Wake[of]theBunT

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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #2 on: July 22, 2012, 10:02:22 am »

Have to get confirmation on that. One of the DEV/BT can let you now asap!
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killermonkey

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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #3 on: July 22, 2012, 10:11:45 am »

The loading bar is displayed discretely in the lower right corner.
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liamcadhain

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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #4 on: July 22, 2012, 10:29:06 am »

Sweet, thanks for the update. Shame about the release delay but as you said it was out of your control. The updated version of Caverns looks great as do the new loading screens especially Casino's. I'm sure 4.2 will be well worth the wait anyway!
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Rick Astley

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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #5 on: July 22, 2012, 02:04:38 pm »

yay my dream of  the loading screens came true at last

Thank you Team Goldeneye Source :D :D!!!
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Kratos

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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #6 on: July 22, 2012, 02:16:14 pm »

You guys are amazing at what you do! Thank you all for this great mod!
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Troy

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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #7 on: July 22, 2012, 02:57:16 pm »

You forgot to say that Gun Game (Arsenal) and TDM has been redone by myself and KM.
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TriDefiance

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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #8 on: July 22, 2012, 03:58:14 pm »

WOOOOOO Loading screens look SEXXXXXYYYYYYYY :D
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Kratos

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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #9 on: July 22, 2012, 04:24:28 pm »

You forgot to say that Gun Game (Arsenal) and TDM has been redone by myself and KM.

^ This too! Thanks Troy and KM. Arsenal and TDM look fucking awesome!
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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #10 on: July 22, 2012, 04:44:09 pm »

You forgot to say that Gun Game (Arsenal) and TDM has been redone by myself and KM.
You're jumping ahead of our PR Troy. Don't worry ;)
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namajnaG

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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #11 on: July 22, 2012, 05:08:14 pm »

Incredible, I'm speechless!
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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #12 on: July 22, 2012, 05:27:42 pm »

We haven't mentioned a lot of 4.2 features. Many changes people will notice when play.
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Wake[of]theBunT

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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #13 on: July 22, 2012, 07:00:55 pm »

You forgot to say that Gun Game (Arsenal) and TDM has been redone by myself and KM.

Troy, nobody forgot anything, it just wasn't included in this PR. Like well 50% of the work that has gone on lately hasn't been included also. That's what a changelist is for to be honest.

I don't understand why some people need to be brash in their seeking of attention.
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Kratos

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Re: GES Update 07/22/12 Delaying v4.2 + Caverns + Loading Screens
« Reply #14 on: July 22, 2012, 07:24:20 pm »

Troy, nobody forgot anything, it just wasn't included in this PR. Like well 50% of the work that has gone on lately hasn't been included also. That's what a changelist is for to be honest.

I don't understand why some people need to be brash in their seeking of attention.

Devs just want to be credited for their hard work.
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