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Author Topic: Sdk skip/hint Issue  (Read 5458 times)

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terps4life90

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Sdk skip/hint Issue
« on: February 22, 2012, 10:11:16 pm »

I am having trouble getting both of them to work properly, they are set up around the map in sdk, but when i compile and play the map it fails to do whats it is supposed too. I typed in mat_wireframe 1-3 and it clearly shows the that map is completely rendered at all times. I would really appreciate help on this.
« Last Edit: February 22, 2012, 10:13:02 pm by terps4life90 »
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killermonkey

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Re: Sdk skip/hint Issue
« Reply #1 on: February 22, 2012, 10:17:40 pm »

Did you do a full vis compile?

Also a hint is just that, a hint, it's not guaranteed to create a new leaf, I believe.
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terps4life90

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Re: Sdk skip/hint Issue
« Reply #2 on: February 22, 2012, 10:21:11 pm »

That might be the case. Am I to say yes to VIS when compiling?
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killermonkey

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Re: Sdk skip/hint Issue
« Reply #3 on: February 23, 2012, 01:38:41 am »

Duh, love you too
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terps4life90

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Re: Sdk skip/hint Issue
« Reply #4 on: February 23, 2012, 02:13:58 am »

Ah excellent. Is anything else required to make those two things work, or is that it?
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Jonathon [SSL]

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Re: Sdk skip/hint Issue
« Reply #5 on: February 23, 2012, 04:51:42 pm »

You have to make sure the map doesn't have any leaks. If you see anything along the lines of "**suppressing portal errors**" or something like that in your compile log, then your map has a leak which means lighting won't be calculated correctly and vis won't run at all.

If that is the case, go to "map>load pointfile" and it'll load a little read line that points to where the leak occurred.
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terps4life90

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Re: Sdk skip/hint Issue
« Reply #6 on: February 23, 2012, 10:30:36 pm »

Thank you SSL, that was my problem. I had a leak.
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