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Author Topic: [Gameplay] Agent Under Fire (Final)  (Read 40703 times)

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Troy

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[Gameplay] Agent Under Fire (Final)
« on: February 17, 2012, 03:01:37 am »


 

Agent Under Fire

Description

At the start of the round, a player is randomly selected from MI6 and Janus to be their team's VIP. The VIPs are given a shotgun and a usable adrenaline shot, while their bodyguards are given a level 1 weapon. In order for the guards to level up to the next weapon, their VIP must kill an opponent. If a VIP dies, they will be eliminated and one of their guards will take their place. The first team to kill all of their opposing team's VIPs wins the round.

Say Commands

!level - Prints your team's current level.
!weapons - Prints your team's weapon levels.
!voodoo - Activates your adrenaline shot if you are the key player.

Credits

Casino Royale - Euphonic
Live and Let Die - VC
You Only Live Twice - Killer Monkey
Gun Game - Killer Monkey and Lodle

Link

Download Here

This game mode is defunct.  I may rework it at a later time.
« Last Edit: June 02, 2013, 06:06:35 am by Troy »
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Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

Troy

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Re: [Gameplay] Agent Under Fire
« Reply #1 on: February 17, 2012, 11:38:45 pm »

The above post has been updated.  The public version has also been uploaded to the QA server and put into the game cycle's rotation.
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VC - Being such a dick, KM must be stroked before springing into action.

Troy

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Re: [Gameplay] Agent Under Fire
« Reply #2 on: February 20, 2012, 10:31:46 am »

There has been an update.  You can play 1 on 1 (key player vs key player), there's a delay in between rounds, and various other bugs have been fixed to improve the game mode's playability. For those who you that have not tried this yet, it's a must. The QA server is running it 24/7 again.
« Last Edit: February 20, 2012, 12:00:18 pm by Troy »
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Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

Troy

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Re: [Gameplay] Agent Under Fire
« Reply #3 on: February 21, 2012, 06:23:46 am »

Once again, the mode has been updated to address things KM wanted implemented.
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Re: [Gameplay] Agent Under Fire
« Reply #4 on: February 21, 2012, 07:10:19 am »

I'll try the updated version ASAP sweet pea.  Maybe me and you can have a little 1v1 time?
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Troy

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Re: [Gameplay] Agent Under Fire
« Reply #5 on: February 21, 2012, 09:53:27 am »

I'll see you in game.
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Re: [Gameplay] Agent Under Fire (final)
« Reply #6 on: February 25, 2012, 04:42:23 am »

The game mode has been finalized.  The above download link has been edited.
« Last Edit: April 09, 2012, 11:43:10 pm by Troy »
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Rick Astley

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Re: [Gameplay] Agent Under Fire (final)
« Reply #7 on: February 25, 2012, 05:11:19 am »

roger that
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Troy

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Re: [Gameplay] Agent Under Fire (Final)
« Reply #8 on: April 09, 2012, 11:43:57 pm »

When I made this game mode, I thought it would be more popular.  Is there a reason why I've never seen it on anyone's server?  Do people not like it or is it broken?  I spent a while making it and it disappoints me that there wasn't much interest shown.
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Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

Rick Astley

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Re: [Gameplay] Agent Under Fire (Final)
« Reply #9 on: April 10, 2012, 01:48:04 am »

maybe the server doesnt rotate gamemodes that often? i mean everytime i play im usually on deathmatch or flag tag...with the ocassional LALD
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namajnaG

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Re: [Gameplay] Agent Under Fire (Final)
« Reply #10 on: April 10, 2012, 02:11:39 am »

I never played this mod, It's simply not on any default rotations I guess.

Troy

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Re: [Gameplay] Agent Under Fire (Final)
« Reply #11 on: April 10, 2012, 02:24:16 am »

No it's not.  I find that sad.
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Re: [Gameplay] Agent Under Fire (Final)
« Reply #12 on: April 10, 2012, 08:04:32 am »

yeah, I really don´t understand why people play the same things over and over again but also complain about the lack of updates and innovations at the same time.
I think agent under fire is a good gameplay and much more fun than modes like living daylights. I would accept people saying: "no, i don´t like it." but either they don´t know about it or they just don´teven try it out, because of clan hostility or stupid prejudices. they say: "I don´t like troy, so I won´t ever play his stupid gamemode." and that´s just childish. I think this mod can´t afford this community divisiveness. tolerance and sincerity should be the key words
« Last Edit: April 10, 2012, 11:49:14 am by The Cy »
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Troy

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Re: [Gameplay] Agent Under Fire (Final)
« Reply #13 on: April 10, 2012, 08:07:57 am »

"I don´t like troy, so I won´t ever play his stupid gamemode." and that´s just childish
It's one thing to not like me but it's another to not even bother trying out a mod because of it.
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Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

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Re: [Gameplay] Agent Under Fire (Final)
« Reply #14 on: April 10, 2012, 03:29:56 pm »

"I don´t like troy, so I won´t ever play his stupid gamemode."

I HARDLY think that's why it ain't on rotations, Seriously, This community, As I know it, Doesn't act like that. I never heard anyone complain about the lack of updates either.
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