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Author Topic: Ge_MI6_HQ  (Read 58595 times)

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Rick Astley

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Re: Ge_MI6_HQ
« Reply #90 on: May 01, 2012, 12:06:49 am »

how's the map going Boris?
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #91 on: May 01, 2012, 02:22:32 am »

how's the map going Boris?
Well I didn't get quite a clear response to my reflection problem so I can't work that out. I'm placing props around the map now. I'm gonna need to work out the textures(screens from situation room and M's office TV screen with orumov's file on it.). I'm adding a signature room too. But now I have to work on the ventilation system(the one where Bond shoots a terrorist in the DAD virtual reality scene).
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terps4life90

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Re: Ge_MI6_HQ
« Reply #92 on: May 01, 2012, 02:35:25 am »

If you need any help ask me.
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Rick Astley

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Re: Ge_MI6_HQ
« Reply #93 on: May 03, 2012, 04:37:19 am »

any new pics? will the Q lab be in the map?
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #94 on: October 19, 2012, 02:05:07 am »

hi!
1. you can´t scale props, so it´s up to you if you wanna use a prop or not.

2. props are either prop-statics, prop_dynamics or prop_physics. if a prop doesn´t appear in your map, you have chosen the wrong class for that prop. here´s how you find out the right class of your prop: doubleclick on the model to activate the object properties area, select "world model", click on "browse" on the right side, click on the "info" field in the bar of the model, there you see the tick marks for the right prop class. then close the model browser and choose the right class of your model in object properties


So, if the prop does not have the right properties, I can't use it? How come other people use them in their map and they work just fine?
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kraid

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Re: Ge_MI6_HQ
« Reply #95 on: October 19, 2012, 02:48:43 am »

There are also entities like prop_physic_override and prop_dynamic_override.
They are used to e.g. give prop_static models properties like they were prop_physic.
You can even have prop_physics without their usual behavior by using motion disabled on them.
However, this has certain disadvantages compared to regular prop_static (still point entities, cannot cast lightmap shadows) so you shouldn't use this very excessive.
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #96 on: October 21, 2012, 12:36:06 am »

Guys I'm back. I decided to start working on my map again. Now I'm "propsing" it. Every rooms are done. So the base of the map IS finished. You can't see my last video updates because I deleted my account. So, there is one floor. It is closely replicated from the Brosnan's era movies. There is M's office, Bond's office, a ton of additionnal offices, Q-Branch and the situation room from Goldeneye. Now, props are pissing me off. I can't use them all and I'm not a 3D artist so I can't make my own. This means I'm using the ones that are available to me. So my map is never gonna be how I want it to be but it is still gonna be close enough. To this day I have put more than 10 hours on this map so please be greatful when the next video update comes up.

Oh and I'm having trouble with lightning so on that side it will suck. But the rest is truely awesome, trust me.
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Rick Astley

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Re: Ge_MI6_HQ
« Reply #97 on: October 21, 2012, 01:19:41 am »

have u tried getting props from Garry's Mod (Note: ask for the authours permission first)

maybe one of the team could help lend you some props?
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #98 on: October 21, 2012, 02:52:17 am »

have u tried getting props from Garry's Mod (Note: ask for the authours permission first)

maybe one of the team could help lend you some props?
I do not have Gary's mod. Nor do I wanna buy it. But thanks for the tip.
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #99 on: October 21, 2012, 03:24:28 pm »

So here I took pictures of the Hallway, Moneypenny's office, M's office, and a computer room near Q Division. Picture frames textures haven't been made yet(obviously). I think it looks pretty darn good.
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #100 on: October 21, 2012, 03:26:14 pm »

Computer room 2nd picture.
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Jonathon [SSL]

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Re: Ge_MI6_HQ
« Reply #101 on: October 21, 2012, 07:45:09 pm »

Wow that's looking awesome so far!
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The Cy

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Re: Ge_MI6_HQ
« Reply #102 on: October 21, 2012, 07:46:05 pm »

looks good so far, keep it up! and if you need testers, feel free to send me a message
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #103 on: October 21, 2012, 07:52:37 pm »

Wow that's looking awesome so far!
Thank you very much!
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #104 on: October 21, 2012, 07:55:27 pm »

looks good so far, keep it up! and if you need testers, feel free to send me a message
Every testers are welcome. I will send you a message when the map is ready to test. But it is not gonna be soon because I still need to make the Q Division roof and I have to fill 14 offices with desks, chairs, computers, filescontainers, etc.
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