I think I've improved a bit last time I made a thread like this.
3D Examples:Long time experience with 3DS Max. I can also UV and import models in the Source engine.
![](http://img9.imageshack.us/img9/1290/elecbat.png)
The clay render is adding unintended blur on the top blade area.
![](http://img232.imageshack.us/img232/159/machete.png)
![](http://img577.imageshack.us/img577/8461/wwatch.png)
Level Design Examples:I think you all remember my ge_warehouse_v2 map.
![](http://img28.imageshack.us/img28/3343/wareadv.png)
This was the map I was working on, but I lost the vmf for it.
![](http://wiki.goldeneyesource.net/images/b/bf/Getunnel.png)
The following is from a map I made for Unreal Tournament 2004. Years ago.
![](http://img855.imageshack.us/img855/5092/r001.png)
Past experiences:I have been with two development teams in the past. The first one was called "Shartics", the team was to make a new mod for UT2004 - I was lead level designer then. It lasted from 2005 to 2006. The second team I was with from 2008 to 2009 was called "EdgeFire Games", and I had multiple positions:
- Media Specialist (for my video editing skills)
Lead 3D Modeler
Lead Web Programmer
Lead Level Designer
Co-writer