I'm just at a loss for words.
I feel like I've presented you guy with a golden opportunity to take a classic game and elevate it to new heights (I'm not talking JUST about the invuln system).
What if other people felt the same way as I did about removing the system?
I've talked to numerous players and most if not all of them agreed that the invuln system was reallly funky.
I'm not a bad guy, I'm not a jerk. I'm just an experienced gamer and I've played many games and I'm aspiring designer. I try to take what doesn't make sense in video games and dissect it and improve upon it. An example of this would be the Grenades in CoD4, they were WAAAAY out of hand. What did I do? I played ProMod and talked the devs about it and they agreed that nades were out of hand so they toned down the radius and damage. That created a much more entertaining environment and attracted much more players.
When game sequels come out they typically take the original game and improve upon it. Also QA tests what works and doesn't work, if the title launches and the fans dislike it what QA thought worked, the devs rectify it through patches (typically that's how it goes).
I feel like you guys can take GE:64, see what really isn't fun or doesn't hold up in 2011 and fix it. If GE:64 had a few guns that ruined gameplay and players hated it would you just add those guns in and leave them as is and just say "Hey players, i know they suck, but the original had it...so deal with it."?
As a fan of GE:64 from back when it launched and someone who's been wanting a sequel since then I was excited to hear there was remake on steam. Hoping it was going to be something new and exciting I was immediately let down when I started playing it as I realized that, no matter how good you can be, because of how this is version is an exact replica of the original, you'll never be able to score a lot of kills based on skill. Its just like all the other old run and gun games.
That is odd to me to see that because I feel like "Why would anyone seriously want to go back to playing the way games use to be made when you can simply take a classic and make it super awesome."
Which is again why Duke Nukem Forever bombed and why GE:Source player base is so tiny.
My last example would be: Your making a shooter, you think its going to be super awesome and you think to your self, Duke Nukem Forever is a game i'd like to remake. You remake it, word for word, page for page, scene for scene. You notice the small player base and all the complaints saying "Why would you want to remake an outdated game and not even improve upon. You know what's wrong with it and how to easily escalate it to super star status, but instead you simply say "I don't care, I remade it the exact same way and that's final, deal with it or don't play it". Why would you ever want that as a designer/developer, you want players to play your game right?