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Author Topic: Q Lab ; Special Report  (Read 17868 times)

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Wake[of]theBunT

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Q Lab ; Special Report
« on: March 31, 2011, 06:40:02 pm »

Special Report:


Q's lab has recently released some tantalizing information on a nifty new gadget coming to a
special agent near you. We have been able to isolate the essence of every one of 007's enemies and
allies alike and distilled them down to simple computer input languages! This will come at great advantage
for your training missions to prepare you for your ultimate confrontations. Read on to learn more about
this exciting discovery...

GoldenEye: Source is announcing the ability to program AI from within Python! This amazing advancement
allows us to define the actions, decisions, and personalities of enemies and allies with minimal programming
and rapid prototyping. Every other mod and game out there is stuck with hard coded Artificial Intelligence
that is static, predictable, and boring.



Highlights of Python AI:
  • Dynamically reload the brain of NPCs ingame
  • Prototype several versions of AI simply
  • No need to know C++ or compile code to make an NPC!
  • Simplification of AI process, can make a basic NPC in 30 lines of python
  • Fully customizable, plugs directly into existing Valve AI framework

Uses of Python AI:
  • Support gameplay specific bots
  • Define many types of NPCs easily
  • Debug AI in 1/4 of the time
  • Enable customization of AI by the player

So 007, I expect you to harness this power with utmost prejudice. Your next step is to enter our life-like training
simulator to prepare for upcoming missions of the utmost importance. Q out.

just to set the record straight....

This news is 100% legit

We are tracking remarkedly well on AI development and it is true that you can code an NPC in 30 lines of python if you so desire.

Right now I am working on bots, proving to be very challenging, but that too shall be conquered. The main challenge is how to get NPC's to act like players. Utilize the robust AI framework coupled with a player proxy object so that it can interact with gameplay, scores, etc.
« Last Edit: April 03, 2011, 04:38:23 pm by Wake[of]theBunT »
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markpeterjameslegg

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Re: Q Lab ; Special Report
« Reply #1 on: March 31, 2011, 08:58:01 pm »

Does this mean bots are coming? That would be awesome, especially if you could pick hardness of each one like Perfect Dark. Or even give them the ability to lean out from behind walls etc, this would give a nice single player aspect to the mod for sure if you could set yourself challenges, it would also be a great way for newcomers to get some practice.
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namajnaG

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Re: Q Lab ; Special Report
« Reply #2 on: March 31, 2011, 08:58:36 pm »

If I got you right, We are one step ahead into the development of Single Player, Although there must be hundreds of thousands of steps.

Sir, You made my day, And it started four hours ago.
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Re: Q Lab ; Special Report
« Reply #3 on: March 31, 2011, 11:22:09 pm »

Fantastic News

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The Cy

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Re: Q Lab ; Special Report
« Reply #4 on: April 01, 2011, 12:56:56 am »

yeaaaaah  ;D
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Rick Astley

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Re: Q Lab ; Special Report
« Reply #5 on: April 01, 2011, 01:11:24 am »

so wait does this mean that with the A.I

we can have options like Combat Simulator with special levels like in PD?
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WNxEuphonic

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Re: Q Lab ; Special Report
« Reply #6 on: April 01, 2011, 05:59:18 am »

Much Easier:



All you need is a few dozen volunteers to man their computers 24/7 to be the enemy player. Easy as pi, unpredictably, incredibly human-like AI.

Gabbo

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Re: Q Lab ; Special Report
« Reply #7 on: April 01, 2011, 09:01:06 am »

Much Easier:



All you need is a few dozen volunteers to man their computers 24/7 to be the enemy player. Easy as pi, unpredictably, incredibly human-like AI.

LOL
If only we could pull something like that off.....
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coolDisguise

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Re: Q Lab ; Special Report
« Reply #8 on: April 01, 2011, 11:43:34 am »

Woah nice! Looks like a major breakthrough to me.

Or in the words of some movie:

Quote from: guess the movie's name
WAKE[OF]THEBUNT
ITZ COOLDISGUISE
OMFG UR SO
HOTT

*although indeed it should be the whole GE: S dev team ;-)
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major

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Re: Q Lab ; Special Report
« Reply #9 on: April 01, 2011, 11:48:30 am »

Seen a slight glimpse of this a while ago, even then was looking SWEET. I bet by now its twice as good. When KM is quiet, things are dangerous.
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Wake[of]theBunT

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Re: Q Lab ; Special Report
« Reply #10 on: April 01, 2011, 02:17:40 pm »

KM, nobody likes you because you're dangerous.

"That's right..ICEman. I am dangerous"

some might say KM is gonna take it right into...the dangerous






« Last Edit: April 01, 2011, 02:20:55 pm by Wake[of]theBunT »
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killermonkey

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Re: Q Lab ; Special Report
« Reply #11 on: April 01, 2011, 02:24:10 pm »

HAHA, just to set the record straight....

This news is 100% legit

We are tracking remarkedly well on AI development and it is true that you can code an NPC in 30 lines of python if you so desire.

Right now I am working on bots, proving to be very challenging, but that too shall be conquered. The main challenge is how to get NPC's to act like players. Utilize the robust AI framework coupled with a player proxy object so that it can interact with gameplay, scores, etc.
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Re: Q Lab ; Special Report
« Reply #12 on: April 01, 2011, 03:34:48 pm »

HAHA, just to set the record straight....

This news is 100% legit

Man, I was on the "too good to be true". Really looking forward to making some custom gameplays with bots (Survival games, the Baron really being Master of the Dead?)

Rick Astley

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Re: Q Lab ; Special Report
« Reply #13 on: April 01, 2011, 04:05:47 pm »

Man, I was on the "too good to be true". Really looking forward to making some custom gameplays with bots (Survival games, the Baron really being Master of the Dead?)

yes i loved survival mode in l4d2 hopefully it will be equally awesome in GESouce
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CCsaint10

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Re: Q Lab ; Special Report
« Reply #14 on: April 01, 2011, 07:23:36 pm »

april fools....... :P Nah, it is for real. I just found it funny it was posted on April 1st. haha
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Brings back memories, doesn't it? :D
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