GoldenEye: Source Forums

  • March 24, 2019, 10:06:18 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Make Source Displacement in 3ds Max  (Read 6023 times)

0 Members and 1 Guest are viewing this topic.

wallworm

  • Secret Agent
  • **
  • Posts: 50
  • Reputation Power: 0
  • wallworm has no influence.
  • Offline Offline
    • Shawn Olson Creative Arts
Make Source Displacement in 3ds Max
« on: March 30, 2011, 02:55:28 am »

There now is a video and a working beta of the new Wall Worm Displacement Tool. Kinky has been asking about it... so hopefully he gets some good use.

The tool is still in beta... and does have limitations. But it's now ready for some kinds of terrains.

Eventually the idea is to be able to just pick an arbitrary set of meshes and export them as displacements (rather than the current method of designing the displacements from these displacement objects)... but unfortunately, it isn't quite a simple as I expected. I will probably have to hit some books/docs to figure that out.
Logged

Mangley

  • Leads The Art
  • Lead Artist
  • 007
  • *****
  • Posts: 1,850
  • Reputation Power: 233
  • Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!
  • Offline Offline
Re: Make Source Displacement in 3ds Max
« Reply #1 on: March 30, 2011, 04:34:23 am »

That is so awesome, tools like this could really help cut production time in terrain based maps.

Good stuff as ever!
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,313
  • Reputation Power: 100
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: Make Source Displacement in 3ds Max
« Reply #2 on: March 30, 2011, 10:49:18 am »

Oh man, Kinky is going to love you for this, he's got big plans for sculpting some complex terrain.

btw, I finally switched over to 3DS Max (XSI 6 is just too ancient) and your exporter is absolutely amazing.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

Kinky

  • Level Designer / Environment Artist
  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 751
  • Reputation Power: 7
  • Kinky has no influence.
  • Offline Offline
Re: Make Source Displacement in 3ds Max
« Reply #3 on: March 30, 2011, 11:33:14 am »

im getting ready to explode yo..
Logged

Currently in Progress - ge_jungle

wallworm

  • Secret Agent
  • **
  • Posts: 50
  • Reputation Power: 0
  • wallworm has no influence.
  • Offline Offline
    • Shawn Olson Creative Arts
Re: Make Source Displacement in 3ds Max
« Reply #4 on: March 30, 2011, 02:32:55 pm »


That is so awesome... Good stuff as ever!
Thanks!

btw, I finally switched over to 3DS Max (XSI 6 is just too ancient) and your exporter is absolutely amazing.

Hopefully you feel comfortable in 3ds... it's hard to go from one environment to another. Whenever I've opened Maya, Blender or XSI... I might as well be trying to write War & Peace in Morse Code using cotton balls...
im getting ready to explode yo..
You may want to get that on video... it might be worth some money to your family in the future...
Logged

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,313
  • Reputation Power: 100
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: Make Source Displacement in 3ds Max
« Reply #5 on: March 30, 2011, 03:10:57 pm »

So far I'm loving 3DS Max, after watching the beginner videos the pop up when you first start it I figured out most of the basics in a few hours and then blew up everything I made with RayFire (The other coolest 3DS Max plugin on earth). Only thing I haven't tried out yet is any UV unwrapping (that's what I'm worst at when it comes to any 3D work).
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

Kinky

  • Level Designer / Environment Artist
  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 751
  • Reputation Power: 7
  • Kinky has no influence.
  • Offline Offline
Re: Make Source Displacement in 3ds Max
« Reply #6 on: March 30, 2011, 11:07:13 pm »

Wait till Mangley is done with his PPK (a week or so i reckon) and you can sit in on me teaching him to UV if you like.
Logged

Currently in Progress - ge_jungle

wallworm

  • Secret Agent
  • **
  • Posts: 50
  • Reputation Power: 0
  • wallworm has no influence.
  • Offline Offline
    • Shawn Olson Creative Arts
Re: Make Source Displacement in 3ds Max
« Reply #7 on: March 31, 2011, 02:17:16 am »

Only thing I haven't tried out yet is any UV unwrapping (that's what I'm worst at when it comes to any 3D work).
Two good videos:
  • - very basic intro
  • - more in-depth


Logged
Pages: [1]   Go Up