GoldenEye: Source Forums

  • November 21, 2024, 08:54:08 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 2 3 [4] 5 6 ... 8   Go Down

Author Topic: So What can we expect for 4.2?  (Read 75533 times)

0 Members and 2 Guests are viewing this topic.

arturok1992

  • Secret Agent
  • **
  • Posts: 57
  • Reputation Power: 0
  • arturok1992 has no influence.
  • Offline Offline
Re: So What can we expect for 4.2?
« Reply #45 on: May 05, 2011, 12:23:26 am »

Don't waste your time, bots are pretty much complete (at least the base code, not logic yet) :-)

O.O
Logged

Gabbo

  • Cate Archer's secret lover
  • 00 Agent
  • ***
  • Posts: 683
  • Reputation Power: 24
  • Gabbo might someday be someone...Gabbo might someday be someone...Gabbo might someday be someone...Gabbo might someday be someone...
  • Offline Offline
Re: So What can we expect for 4.2?
« Reply #46 on: May 05, 2011, 01:52:28 am »

O.O
They are something else, to put it mildly.
Logged

markpeterjameslegg

  • Did I fire six shots? Or only five?
  • 00 Agent
  • ***
  • Posts: 879
  • Reputation Power: 202
  • markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!
  • Offline Offline
Re: So What can we expect for 4.2?
« Reply #47 on: May 05, 2011, 12:09:42 pm »

Bots are a big step towards single player then? Or is there an even bigger rock to climb?
Logged

namajnaG

  • Grindcore FM worshipper
  • 007
  • ****
  • Posts: 1,144
  • Reputation Power: 333
  • namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!
  • Offline Offline
Re: So What can we expect for 4.2?
« Reply #48 on: May 05, 2011, 12:31:57 pm »

Bots are a big step towards single player then? Or is there an even bigger rock to climb?

Well... Let me take shots in the dark.
The bigger rock to climb might be...

-Guard paths
-Objectives
-Gadgets
-Interactive AI (For an example, Guards triggering an alarm like in Bunker 1, Or a scientist putting his hands up.)
-Working alarms and guard spawn points
-All characters/guards/scientists
-All maps
-3 different difficulties + 007 mode
-AI in general
-Voice acting? (VC, Promise me you will voice a main character.)
-More props (I believe a few are missing.)
-Working cameras
-All translations for dialogue (The community would help with that for sure.)
-Cinematics at beginning and ending of all levels
-Testing all of this.
-Building in a "Geddan" bug that won't crash the game, Just for the nostalgia.
« Last Edit: May 05, 2011, 12:35:37 pm by namajnaG »
Logged

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
Re: So What can we expect for 4.2?
« Reply #49 on: May 05, 2011, 02:35:47 pm »

Well... Let me take shots in the dark.
The bigger rock to climb might be...

-Guard paths
-Objectives
-Gadgets
-Interactive AI (For an example, Guards triggering an alarm like in Bunker 1, Or a scientist putting his hands up.)
-Working alarms and guard spawn points
-All characters/guards/scientists
-All maps
-3 different difficulties + 007 mode
-AI in general
-Voice acting? (VC, Promise me you will voice a main character.)
-More props (I believe a few are missing.)
-Working cameras
-All translations for dialogue (The community would help with that for sure.)
-Cinematics at beginning and ending of all levels
-Testing all of this.
-Building in a "Geddan" bug that won't crash the game, Just for the nostalgia.

Well i can do a semi-convincing Sean Bean Impersonation (back from the dead, sorry old boy,etc)

al
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: So What can we expect for 4.2?
« Reply #50 on: May 06, 2011, 02:01:04 am »

@namjna

Good list, that pretty much sums it up.

@all else

lemme just sum it up that I am using the exact same code for AI as I am for bots. This way it would be a direct extension into single player. The ironic thing is single player AI is so much easier to implement because its already designed into the source engine. In order to use it for bots I had to invent a hack that emulates a player proxy on top of the AI code to enable interaction with existing gameplay infrastructure, scoring, and everything else that multiplayer has.
Logged

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
Re: So What can we expect for 4.2?
« Reply #51 on: May 06, 2011, 03:04:19 am »

so how is that coming along?
Logged

coolDisguise

  • GoldenEye fan
  • 00 Agent
  • ***
  • Posts: 439
  • Reputation Power: 12
  • coolDisguise barely matters.coolDisguise barely matters.
  • Offline Offline
Re: So What can we expect for 4.2?
« Reply #52 on: May 06, 2011, 07:55:20 am »

so how is that coming along?

this^

@namjna

Good list, that pretty much sums it up.

@all else

lemme just sum it up that I am using the exact same code for AI as I am for bots. This way it would be a direct extension into single player. The ironic thing is single player AI is so much easier to implement because its already designed into the source engine. In order to use it for bots I had to invent a hack that emulates a player proxy on top of the AI code to enable interaction with existing gameplay infrastructure, scoring, and everything else that multiplayer has.

Sounds very complicated, but very interesting. I wonder why Valve didn't design the same interfaces (or at least similar ones) for multiplayer bots in source games anyway. I mean they did some CS: S bots, right?
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: So What can we expect for 4.2?
« Reply #53 on: May 06, 2011, 10:44:12 am »

The CS bots were created by Turtle Rock Studios which is why they are not part of the Sdk. I believe they did it the logical way and put an air layer on top of the player interface.

unfortunately that is not a choice for us because AI entities are branches off from player entities. This does not allow for proper polymorphism and usage of underlying functions, hence the proxy player.
Logged

markpeterjameslegg

  • Did I fire six shots? Or only five?
  • 00 Agent
  • ***
  • Posts: 879
  • Reputation Power: 202
  • markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!
  • Offline Offline
Re: So What can we expect for 4.2?
« Reply #54 on: May 07, 2011, 05:39:06 pm »

Ha ha, well done NamajnaG, that sums it up for me as well.
Logged

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
Re: So What can we expect for 4.2?
« Reply #55 on: May 12, 2011, 11:04:23 am »

so wait since next year is the offical 50th annavisary of James Bond...i wonder what the Goldeneye Source team will do to celebrate it?
Logged

major

  • On Vacation
  • Retired Developer
  • 007
  • ****
  • Posts: 1,837
  • Reputation Power: 109
  • major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!
  • Offline Offline
Re: So What can we expect for 4.2?
« Reply #56 on: May 12, 2011, 11:33:36 am »

Also the 15th anniversary of GE007... hmm what to expect.
Logged
All view points are of my own and not associated with the team.

Proxie

  • 00 Agent
  • ***
  • Posts: 573
  • Reputation Power: 141
  • Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!
  • Offline Offline
Re: So What can we expect for 4.2?
« Reply #57 on: May 12, 2011, 05:34:17 pm »

I want to see Major dressed up as Mayday.
Logged

major

  • On Vacation
  • Retired Developer
  • 007
  • ****
  • Posts: 1,837
  • Reputation Power: 109
  • major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!
  • Offline Offline
Re: So What can we expect for 4.2?
« Reply #58 on: May 12, 2011, 06:32:20 pm »

Don't have to wait till next year for that...I call that karaoke Tuesday.
Logged
All view points are of my own and not associated with the team.

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
Re: So What can we expect for 4.2?
« Reply #59 on: May 13, 2011, 02:39:54 am »

Don't have to wait till next year for that...I call that karaoke Tuesday.

http://www.youtube.com/watch?v=dMS4-9dfJok&feature=related

Logged
Pages: 1 2 3 [4] 5 6 ... 8   Go Up