-Damage System: There needs to be more feedback when players are damage. In the original GE n64, when you damage a player a sound would feedback from the damage hit.
I agree.
The second problem, is it takes too long to kill someone(Head shots excluded); it creates scenarios that looks awkward.
It's been mentioned before, but Lead Devs like to argue that its bs and everyone wants the game to be like CSS.
-Spawn System: Spawning in front of bad guys or spawning and immediately dieing is just a recipe for frustration. This really needs to be fix.
Completely agree. On a smaller map with a full server, you can spawn 3-4 times and die right as you spawn.
-Radar: I made a thread before about this, but please allow us to customize the color fonts. Having a green color symbolize an enemy just feels...wrong and unnecessary confusion.
It'd be a nice feature, I'd personally make friendlies greens and enemies red.
- I notice on the casino map that if I enable the flashlight I will crash to the desktop. I'm going to look into this to see if it's my hardware or maybe tweaks.
Haven't noticed this or had it happen. could be a hardware issue.
You get 3 sec god mode untill you fire your gun.
Everyone keeps saying this, but I have YET to experience it.
The spawn system we implemented doesn't help when you play on a level like complex with more than 16 players. It is programed to find a spawn where there is not another player in near proximity to it...
I've spawned several times to a bad guy coming at me, or right behind him.
@Emilia: you've obviously never used a real radar before. Everything is green, even the birds (no joke) and clouds. The point of the radar is for quick information, if you rely on it then you are probably staring at it and not the enemy killing you. What is so confusing about team colors for team objectives? Honestly.
I think the problem is you argue too much instead of acting like your listening. I've noticed this since I've joined, and being a new player, it's a little awkward when a Lead Developer argues with players instead of trying to act like you'll look into something, or noting it. I never noticed the "Lead Developer" title, but when the first time I came to the forum, I thought you were a jack ass by the way you spoke to people.
It's awesome you know how a REAL radar works, but this game isn't real life.
There's no point in having a "Impressions & Feedback" session if the Lead Developer is going to argue with everyones impressions or input.
Not trying to be a dick, or jackass, but I'm pointing out the obvious.