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Author Topic: Troy's Bug Thread  (Read 8381 times)

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Troy

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Re: Troy's Bug Thread
« Reply #30 on: December 11, 2010, 05:30:34 pm »

For a good time ge.paintball 1 is an unknown command.  It should say for a good time ge_paintball 1.  MaJoR told me that this was correct in alpha but has not been updated.  I find this is very misleading.

« Last Edit: December 11, 2010, 05:32:15 pm by Troy »
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Mark [lodle]

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Re: Troy's Bug Thread
« Reply #31 on: December 11, 2010, 05:52:34 pm »

The mirror bug is because your player model is never drawn on your client thus is never reflected in the mirror
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namajnaG

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Re: Troy's Bug Thread
« Reply #32 on: December 11, 2010, 05:55:50 pm »

For a good time ge.paintball 1 is an unknown command.  It should say for a good time ge_paintball 1.  MaJoR told me that this was correct in alpha but has not been updated.  I find this is very misleading.


Is this a joke?

Storm101

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Re: Troy's Bug Thread
« Reply #33 on: December 11, 2010, 07:32:18 pm »

Can whoever fixed Troy's rep fix mine too? It happened to me too after I made that one post earlier in the topic. Remove this post when you're done. Thanks...
« Last Edit: December 11, 2010, 07:36:17 pm by Storm101 »
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Troy

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Re: Troy's Bug Thread
« Reply #34 on: December 11, 2010, 07:36:06 pm »

I am not entirely sure if this is a bug/issue more than an observation.  Nonetheless, I feel obligated to inform the team.  I found that the barrels in the lower level of the silo act funny.  At the beginning of the round, they spawn together.  If you shoot one and have it blow up, the one you shoot is the only one that respawns.  If you shoot this one, it will blow up, the one next to it spawns, and then blows up.

I tried this same technique with the satellite room's pair of barrels and they both respawned.  The one I shot respawned first and a couple seconds later the other.  This makes me wonder why one pair works but the other does not.
« Last Edit: December 11, 2010, 07:55:39 pm by Troy »
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killermonkey

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Re: Troy's Bug Thread
« Reply #35 on: December 12, 2010, 01:47:07 am »

*YAWN*

When you actually report a bug I will be listening. I already noticed 3-4 legit bugs playing for ~3 hours yesterday. You are clearly trollspamming with these mites.
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Mariner

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Re: Troy's Bug Thread
« Reply #36 on: December 12, 2010, 03:52:36 am »

The mirror bug is because your player model is never drawn on your client thus is never reflected in the mirror

Could you perhaps fix this in a future update? It's a minor issue, but it IS 2010.
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Entropy-Soldier

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Re: Troy's Bug Thread
« Reply #37 on: December 12, 2010, 04:37:38 am »

Could you perhaps fix this in a future update? It's a minor issue, but it IS 2010.

Tell that to valve.
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killermonkey

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Re: Troy's Bug Thread
« Reply #38 on: December 12, 2010, 09:45:59 am »

Do the mirrors really detract from your gameplay that much? You should be focusing more on killing your enemy then fixing your eyeshadow....
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namajnaG

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Re: Troy's Bug Thread
« Reply #39 on: December 12, 2010, 12:04:32 pm »

Do the mirrors really detract from your gameplay that much? You should be focusing more on killing your enemy then fixing your eyeshadow....

+1

Troy

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Re: Troy's Bug Thread
« Reply #40 on: December 12, 2010, 12:13:19 pm »

*YAWN*

When you actually report a bug I will be listening. I already noticed 3-4 legit bugs playing for ~3 hours yesterday. You are clearly trollspamming with these mites.
What are the bugs you have noticed so I do not find them?  As I play I will continue to look for more.  Maybe the things I have listed are not "enormous" issues/bugs.  I still consider them to be problems that should be addressed in further releases.

I noticed that in Facility Classic, some of the doors will open in your face and push you back.
« Last Edit: December 12, 2010, 12:51:17 pm by Troy »
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markpeterjameslegg

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Re: Troy's Bug Thread
« Reply #41 on: December 13, 2010, 01:37:42 am »

Oooh... Too much negativity, don't really get this post, I haven't noticed any bugs that weren't in Beta 4, and the ones that were in Beta 4 just weren't worth mentioning, it didn't detract from my enjoyment at all. Games have bugs, the original Goldeneye had plenty, that didn't stop it becoming an amazing game, in fact you grew to love it for it's flaws. As for the ladder issue on Caverns, I have run into that same problem before, so I just don't go that way anymore, there's more than one way down there anyway.
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Troy

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Re: Troy's Bug Thread
« Reply #42 on: December 13, 2010, 11:47:03 pm »

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Enzo.Matrix

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Re: Troy's Bug Thread
« Reply #43 on: December 14, 2010, 10:31:18 am »

Help window text is a known bug.
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Troy

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Re: Troy's Bug Thread
« Reply #44 on: September 11, 2011, 03:53:28 am »

rcon mp_timelimit 0
rcon ge_roundtime 0
rcon ge_roundtime 1

www.quantum-alliance.com/downloads/loop.zip
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