I had some ideas about a couple of new gameplay scenarios, which I think would be really fun:
1. A VIEW TO A KILL - In this gamemode, you score points for every zoomed-in kill you make. Regular kills either won't count or only count for 1/2. This would be a really challenging gamemode because you have to be zoomed in to get the points, and require skill. Obviously the weaponsets would have to be the rifles, however, since the Moonraker Laser has a scope, I figure it should be able to zoom in just for this gamemode.
2. THUNDERBALL - This is sort of like a 'hot potato' game. One person starts with the thunderball, which is a sticky bomb on a chain. It blows up in 30 seconds, so you have to try and fling it as someone and if it hits them, it sticks to them and they now must try and fling it to someone else. It would be like a weapon, so you have to take it out to use it, but you can still use other weapons if you're not close enough. If you miss, it comes back to you on the chain, and you can try again. Once it explodes on someone, they are eliminated, and then someone else it randomly given a new thunderball. So everyone passes around the thunderball like a hot potato, all while fighting each other off at the same time. You can shoot the person with the ball and they'll die and respawn, as long as they still have time left on the thunderball.
3. FOR YOUR EYES ONLY - In this gamemode, someone is randomly picked to be an assassin, but nobody else is made aware of it, only the assassin. It's supposed to be a mystery as to who it is; you can only find out by getting killed by him, killing him, or watching carefully. Once the assassin kills you, you are eliminated. However, if you kill the assassin, you become the new assassin, and can eliminate people. The old assassin is not eliminated when killed the first time, but becomes a regular player once they have lost the assassin title and can be eliminated. The round ends when one person if left standing. So you'll need to pay attention as to who gets killed, and if you don't see them in play anymore, remember the last person that killed them. However, there would have to be some sort of way to, once you get eliminated, disable your voice/text chat, because you'd of course have those players that will blab as to who the assassin is and give it away/try to help. I think this gamemode would be really, really fun and would love to see this and Thunderball implemented.
4. MOST PROFESSIONAL - There can probably be a better name for this, but the concept is that you get points based on the least amount of shots it takes you to kill someone, and the style you kill them in. Kind of based off the Most Honorable/Most Professional/Marksmanship award. So getting more and more kills with low health would earn you more points, world/explosion kills would earn more points, and each weapon could have a point value assigned to it according to shots left over. So if you get a kill with the PP7 and use 6/7 shots, you only get one point, but if you use 2/7 shots you get 5. The Klobb would be an excellent weapon because it has 20 shots, and a kill with 5 shots of the Klobb means 15 points for you, or if you happen to get lucky and finish off an opponent with one shot of the Klobb you'd get 19 points. This gamemode would make the Klobb a valuable, and desired, weapon.
Any thoughts?