GoldenEye: Source Forums

  • November 21, 2024, 01:54:34 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Mangley's Bunker map  (Read 10365 times)

0 Members and 1 Guest are viewing this topic.

Troy

  • GE:S Coder
  • 00 Agent
  • ***
  • Posts: 821
  • Reputation Power: 260
  • Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!
  • Offline Offline
Mangley's Bunker map
« on: July 28, 2010, 02:12:18 am »

I know Mangley is currently working on an original map called Bunker Classic.  I've recently played Kraid's version of Bunker.  I think he did an excellent job, and I cannot see anyone creating anything better.  With that being said, what is the reason to create another map?  I feel this map should be scratched and another should be focused on instead.
Logged
Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: Mangley's Bunker map
« Reply #1 on: July 28, 2010, 02:20:56 am »

I'm pretty sure Mangley started his map before Kraid started his. It's not your call whether or not he should finish it, they both have features that the other doesn't have, such as Kraid's exploding props or Mangley's insanely close dimensions to the original map.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

Mangley

  • No Longer Leads The Art
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,848
  • Reputation Power: 270
  • Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!
  • Offline Offline
Re: Mangley's Bunker map
« Reply #2 on: July 28, 2010, 04:18:10 am »

LOL Troy.

Man, you really do hate me don't you? As if it's not bad enough that you just spend your days sitting in spectator flaming me, now you have come here to try and stir something up? Grow up, you're absurd.

Anyway, what can I say? Kraid was working on his map for a long time before I started mine, though I wasn't even aware that he was making a Bunker map, it really doesn't make a difference. It's not a competition, they're both third party maps and both very different things.

I'll spend my time doing whatever I want, thank you.
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer

Proxie

  • 00 Agent
  • ***
  • Posts: 573
  • Reputation Power: 141
  • Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!
  • Offline Offline
Re: Mangley's Bunker map
« Reply #3 on: July 28, 2010, 04:22:53 am »

I honestly don't see why anyone should take this thread seriously. Troy just likes to create problems for others.
« Last Edit: July 28, 2010, 07:44:10 am by Proxie »
Logged

EMH Mark I

  • Earthworm Jimbo
  • Secret Agent
  • **
  • Posts: 154
  • Reputation Power: 18
  • EMH Mark I is working their way up.EMH Mark I is working their way up.EMH Mark I is working their way up.
  • Offline Offline
Re: Mangley's Bunker map
« Reply #4 on: July 28, 2010, 05:31:49 am »

Quote
GE:S Addicts Anonymous: 1-800-DUMBE-S-ST

Really?  Come on man.  I'm proud to be a GE:S addict  :D  I don't need that number.
Logged

Troy

  • GE:S Coder
  • 00 Agent
  • ***
  • Posts: 821
  • Reputation Power: 260
  • Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!
  • Offline Offline
Re: Mangley's Bunker map
« Reply #5 on: July 28, 2010, 06:26:08 am »

With that being said, what is the reason to create another map?
A simply answer to this question would have been beneficial.  The other comments are not needed. ;)
Logged
Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

Proxie

  • 00 Agent
  • ***
  • Posts: 573
  • Reputation Power: 141
  • Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!
  • Offline Offline
Re: Mangley's Bunker map
« Reply #6 on: July 28, 2010, 07:43:47 am »

I think a mod just needs to lock the thread before this gets any worse....:-\ no reason to try and pick a fight and create problems on a forum Troy.
Logged
Pages: [1]   Go Up