Realism =/= Gaming
"Oh he shoot me in the foot and ran away, now i have to hobble around and slowly bleed to death... awesome"
OMG America's Army strikes again - with all campers 'n stuff. >.<
Never understood why anybody would want to play such a game anyway. ^^
it doesnt even have to be that specific. No bleeding out encessary
or slowing down. Keep the damages the same and just take out the invulnerability. Just bring back singleplayer damages and physics. for multiplayer. The damage that is done when you shoot an AI soldier
Since invul. is a key mechanic which is kind of unique to Goldeneye (feel free correct me on that but I haven't seen it elsewhere) it's highly unlikely that it will ever be cut out.
By slowing down you meant aim mode, right? Well, this is something that is actually realistic, since when you concentrate to shoot at a target you wouldn't be a able to sustain the accuracy while running all over the place.
So in a sense just what you wanted. :p
Concerning that bleeding for nothing: it's Valve's fault, as far as I know. As far as I understood this is basically the engine guessing (locally) if you probably could have hit someone and then spawns the blood (locally) and asks the server afterwards, spawning the blood on the server as well if a hit was registered. Anyway waiting for the server to answer could cause strange behaviour like you hit someone and the person walks away and bleeds 1 second afterwards. :- /